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Intruded

Score:
rated 3.74 / 5 stars
Views:
105,872 Views
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Genre:
Adventure - Other
Tags:
horror
art
3d
atmosphere

Credits & Info

Uploaded
Jun 20, 2011 | 3:37 PM EDT

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Medals

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Let's walk in my direction 5 Points Finish cam 4
Like a watermelon 5 Points Finish cam 8
Elevator moonwalking 10 Points Finish cam 20
Frustrating camera angles - The game 10 Points Finish cam 12
Lara croft style 10 Points Finish cam 19
Hello, nice to meet you 25 Points Finish the game
A real intruder 50 Points Collect all 15 orbs in one playthrough
Gimlet eyes 50 Points Finish the game in "Ghost Mode" (unlocked after first completing the game)

Author Comments

A mysterious character is caught in a hostile environment where security cameras watch her every step.
Use arrowkeys to move. It's dangerous, don't die too much.

Controls:
Arrowkeys (wasd) - move
M - mute
ESC - go to menu

The game autosaves progress.
Finish the game to unlock a new game mode.

Made by A Small Game (www.asmallgame.com) using Flare3D (www.flare3d.com) for 3d-graphics.

Enjoy!

Reviews


Dominic2oh9Dominic2oh9

Rated 4 / 5 stars

Very Interesting

I loved the way you based the game off of the cameras. Although there was no real back-story, it was still very fun. A bit frustrating at times, but arent most games?
Very unique and curious game!


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EnmaDaioEnmaDaio

Rated 4.5 / 5 stars

Great freaking game

This game took me back...players too young to remember the PSX era probably didn't have the same Resident Evil flavored PTS flashbacks I endured during this game, especially the final stages, with the eye monster or shoggoth or whatever.
The camera was brutal but that's the whole point and I understand that. The overall plot of the game, or rather the final scene, was absolutely stunning.

The main problem I had with the game was just some minor hit-detection issues. Other than that everything was gravy. Excellent game Chribbe.

9/5


People find this review helpful!
chribbe responds:

Thanks, Love the psx resident evil games!


TerosTeros

Rated 1 / 5 stars

Fake Difficulty: The Game

All this game has is a gimmick and it's a bad one at that. We hate bad camera angles in games so why would you create a game entirely around bad camera angles?



PlatinumDrakePlatinumDrake

Rated 2.5 / 5 stars

Nice try

I stopped playing around Camera 16. I got the red orb but being impossible to judge my distance from the spike shooting thing I got killed again. This game needs a serious re-work. I get the whole point of the camera supposed to be the hard part but really, it's just overly frustrating and not fun at points. I hope to see this game re-worked.


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GrendarGrendar

Rated 3 / 5 stars

Fun, but frustrating

Biggest problem was the camera angles. I understand they were supposed to be the core of the game, but with how the controls worked, you were completely at their mercy. If the game decided to do a long range camera angle on a tight platform, there was literally nothing you could do about it, just take your best guess and hope it worked. While the game isn't overly difficult, the cameras and difficult control scheme made some areas that shouldn't have been that hard almost impossible (the first room with the spiked ball almost made me give up, the cameras were so bad).

Overall, a fun game, but the camera angles needed work. It should have been an artistic choice, not a game mechanic, otherwise the player should have had some control over it. Perhaps allowing the player to choose camera angles rather than having them hard-wired, or choose between a set of angles.


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