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As every evil genius knows, there's no better way to conquer the world than breeding giant monsters.
Customize your own monster, send it to destroy and loot a city.
Buy upgrades to fight back the military resistance and to ensure a total devastation.
Aim with your mouse and use Q, W, E, R, T, Y keys for special actions
(you can also use 1, 2, 3, 4, 5, 6 keys for actions).
Spacebar to flip.
i really like the concept and i really like the upgrades. all around it was a good game except it took so fricken long to actually get the good enough things to kill the harder enemies. if it would have eased into difficulty a little more it could have been a lot more fun. still a really good game though.
not too shabby
i just couldn't beat mehico city
good but in my eyes undone
why not adding some passive skills, like a skill tree or so? i mean, if i would make giant monsters in reality, i would give them speed, strength/power, telekinesis (to create a shield and to throw enemys and their projectiles away) or pyrokinesis (so they can throw/shot flames everywhere, not like fire-breathing) or lightning-shoting skills (in every direction, of course) or a spike-shield on the back, combined with the ability to convolve like an armadillo.
i have so many more ideas, if you want to make a sequel where the player can mix animals (including bugs and robots) and their abilitys/skills together to a giant mutated monster.
one of my fav games
about the Mecha Heroes...
The game rules but the whole Mecha Hero thing is a little unbalanced, the fact it can go off screen but the monster can't is a real pain when your are fighting one
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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