Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
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The Cannibals are coming in 10 days!
In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.
This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.
Enjoy!
Reviews
Rated 5 / 5 stars June 20, 2011
whaaaa?
haha no fair.. this is like men against boys...
well... my teams game isnt even in the competition... so good luck..you.. dont .. need it.
Rated 5 / 5 stars June 20, 2011
Amazing
The fact this was made in 3 days blows my mind. So much polish, humor, and it's fun to boot.
Awesome work guys.
thanks dude, i love you
Rated 4.5 / 5 stars June 20, 2011
Good!
The overall game was pretty good and polished given the time period, but I wanted it to go for longer! After surviving the first cannibal attack, perhaps you could have included some sort of "free play" mode, or maybe a game type where the cannibals attack you every 10 days or something similar. It was a good game, but I wanted it to be longer!
good point, and i agree... but how much can you expect from a game made in 3 days? lol
Rated 4.5 / 5 stars June 20, 2011
larry :P
This game simply fun. I like how hard to survive and how the fortress builds up and life getting easier.
The graphics and controls are just perfect, I didn't find any error in them.
Interesting fact that Robinson just looks like Larry and its dog is similar too :D I know this isn't a coincidence :) After this I go and watch Larry episode :D
The gameplay is challenging, I think its a good idea to have an order in getting materials from sources like trees and animals. My only problem that at first its a little too easy to die. But I got used to it :)
Overall this is a really good game, I think it has a chance to become 1st of the day. I wish it is!
Rated 1 / 5 stars June 20, 2011
Doesn't work for me
VerifyError: Error #1058:
at Map/renderTerrain()
at Map()
at Main/beginGame()
at Main/cutsceneFinished()
at Main/handleSkipCutscene()