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Jun 20, 2011 | 2:25 AM EDT
  • Daily 2nd Place June 21, 2011

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Happy Shack 5 Points Reach full happiness in the happy shack without making any 'slip-ups'
Tool Finder 5 Points Find all 8 useable tools in the game
Survivor 10 Points Survive the cannibal attack
Always Energetic 25 Points Survive 10 days without dropping below 25% Energy
Fed Well 25 Points Survive 10 days without dropping below 25% Hunger
Forever Satisfied 25 Points Survive 10 days without dropping below 25% morale
Never Thirsty 25 Points Survive 10 days without dropping below 25% Thirst
Built All 50 Points Construct all 11 buildings within 10 days
Wilsooonnnn! 50 Points Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.




Rated 4 / 5 stars

Just finished the game...

Gotta say, after such an awesome intro, I was really really looking forward to an ending cinematic where he fights off the cannibals, not some crappy " well done you survived " text. 8/10 anyway, it took like a good two hours and many attempts to beat, and I love challenging games.

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Rated 4 / 5 stars

Little help

The game is not impossible to beat, its just not that easy, probably you'll have to play 2-3 times first to know the surroundings. Here is a little guide to help you win ( not all medals are won)
- Pick the 3 tools from the right and THEN move to the Left to get the other 4.
- Build a hammock next to the river, then the fire, then the little altar and then the flanks making thingie and the rope making thingie. Thats all you need before starting building your fortress ( I finished it on day 6)
- Its good to calculate beforehand how much of each material you are going to need
- Dont waste your time with coconuts ( just eat a couple to add it your eating variety bonus score if you want )
- The food that you collect is added into your inventory, in order to eat you have to use the fork/knife button and then make your choice
-Using the river quenches your thirst and fills up you bucket. You can drink from the bucket by using the button.
- First collect the rocks around the cave and on the upper left of the map
-Before start travelling to the right make sure you have all your stats as high as possible ( especially energy since it runs out the fastest). Have your bucket full and take some cooked fish with you. You can then head for the rocks on the very end , pick some up and on your way back skin and kill ( with that order ) some animals. Repeat after you max out again and take some cooked meat with you instead of fishes
- You can eat/drink while you are sleeping, weird, yet use that to save some time
- - You can use the pause button ( or 1 on your keyboard ) to make more accurate moves
- Apples are not that bad, plus eating them adds to the eating variety score
- In order to die all four stats must reach zero. When one of them does, the rest drop down faster. Plan your trips, I start my trip back from the very right when my energy bar is at around 1/5
- I finished my fortress at day 6 and used the rest of the days to buld other stuff.
- I found Wilson close to the right side of the beach on day 9. Dont know how random that is.


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Rated 1 / 5 stars

Retardedly fast

You failed Jazza


Rated 5 / 5 stars

Oh Mah GAWD!!!

This is fucking awesome o.o Just needs an endless mode! Jazza you are the best x.x


Rated 4.5 / 5 stars

I really like these sorts of games.

But things I would add would be:

Game mechanics.

I know you guys had three days, but I'm sure sacrificing a bit more time to explain that people could use the WASD, Arrows, or Mouse would have been helpful as well as explaining how to use the Menu features to Eat, and Build.

Because these weren't there, I had to die a few times.

I would also add in different campaigns for those who are new to this or for those who believe themselves advanced enough to finish this sooner. Even an Unlimited/Survival campaign would have been a nice addition.

I would like to see an Auto-save or just a Save feature.

I would like to come back where I left off instead of having to start over again.

Now for the gameplay, I got a bit annoyed when Robinson would experience instances where he had bursts of speed, and then when you're in the wooded area, he tends to slow down.

Another thing I would change are the Pick-up options for items and actions. I think if we click on it, we should automatically have it or execute the action. The only exception I could give would be for the River where you can fish and retrieve water.

That's about it. If you decide to make another Strategy/Time Management game like this, I would really like it if you could add some of the features I suggested since I'm sure people would enjoy your games more by implementing them.

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