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Robinson Crusoe: The Game

rated 4.04 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Jun 20, 2011 | 2:25 AM EDT

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Happy Shack 5 Points Reach full happiness in the happy shack without making any 'slip-ups'
Tool Finder 5 Points Find all 8 useable tools in the game
Survivor 10 Points Survive the cannibal attack
Always Energetic 25 Points Survive 10 days without dropping below 25% Energy
Fed Well 25 Points Survive 10 days without dropping below 25% Hunger
Forever Satisfied 25 Points Survive 10 days without dropping below 25% morale
Never Thirsty 25 Points Survive 10 days without dropping below 25% Thirst
Built All 50 Points Construct all 11 buildings within 10 days
Wilsooonnnn! 50 Points Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.




Rated 4.5 / 5 stars

Adjust the gameplay and it'll be perfect

You made a common mistake often found in games of the pre-90 era: you force the player to die in order to learn how to beat the game.
I believe it was Ron Gilbert (Monkey Island creator) who said that this is bad design because it breaks the suspension of disbelief in games.
I'd suggest to re-design some aspect of the game to correct this. For example, don't put the tools always in the same place, make the terrain random, lower the urgence of the physiological needs (or make them complement each other, for example: in real life you don't need water if you have food with water in it, so you can make food refill a bit of the water need; also IRL you can survive longer without those needs), make goals and subgoals (for example, in the first 2 days the goal is to build fire and find the saw, the next 2 is to build a hut, etc), also adjust some buildings to make them worthwhile (e.g. farm shouldn't need extra seeds to produce fruit, or else make consuming an apple to produce seeds too), etc.
The others aspects of the game seem perfect (except for the lack of a final cutscene) specially given the short amount of time it took to create.

PS: I've found the design tips by RG: just Google "Ron Gilbert why adventure games suck". Not all of them are applicable here (they mainly refer to adv games), but a good read nevertheless (he's a professional game designer after all).

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Rated 4 / 5 stars

Nice game

I really like this game, it's challenging and funny. But the ending bothers me. No cutscene how the cannibals cry because you builded the fortress or not. Disappoints me alot. But the game itself was fantastic. I laughed when I founded Wilson. I survived the attack on the first try, but its hard to all those 4 things above 25%. Yes, I had no plan at all when I started lol.


Rated 5 / 5 stars


How the fuk do i go to sleep??!?!?!


Rated 4 / 5 stars

It was okay, although hard

The game was pretty hard and almost impossible to beat on your first try. However, once you understand how it works its okay. The ending was disappointing, though. With all the effort of beating it, there should be at least a cut scene.

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Rated 5 / 5 stars

this was rhe game u been working on?

on youtube you said that after a game was made u will start making larry 3