Be a Supporter!

Credits & Info

Uploaded
Jun 20, 2011 | 2:25 AM EDT
  • Daily 2nd Place June 21, 2011

Related Stuff

If you liked this, check these out!


Plenty more like this here!


Log in to save your medals! Don't have an account? Create one for free!

Happy Shack 5 Points Reach full happiness in the happy shack without making any 'slip-ups'
Tool Finder 5 Points Find all 8 useable tools in the game
Survivor 10 Points Survive the cannibal attack
Always Energetic 25 Points Survive 10 days without dropping below 25% Energy
Fed Well 25 Points Survive 10 days without dropping below 25% Hunger
Forever Satisfied 25 Points Survive 10 days without dropping below 25% morale
Never Thirsty 25 Points Survive 10 days without dropping below 25% Thirst
Built All 50 Points Construct all 11 buildings within 10 days
Wilsooonnnn! 50 Points Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.

Enjoy!

Reviews


ilaughoutloudilaughoutloud

Rated 3.5 / 5 stars June 25, 2011

Good game

But the guy needs too much food. I ate 5 deer in one day and he didnt go full. :P


People find this review helpful!

WarZakWarZak

Rated 4.5 / 5 stars June 25, 2011

Great Job!

Overall, I really enjoyed this game. The graphics were smooth and the sound wasn't the annoying kind that sends me looking for the mute button. I liked the aspect of searching for food, materials and items and being able to build different structures.

There are only a few small things that stopped me from giving it 10/10:

1) As people have said before, the stumps left from the cut down trees got in the way of movement via the arrow keys (I switched to the mouse to avoid this but would have preferred using the keys).

2) It would have been nice if there was a small overview map (although being a "man awakens on strange island" game would go against having a map). Once or twice I forgot which way my camp was and got lost.

Other than those two things, everything else was excellent. Good job on the game and I look forward to the next one.

P.S. For those people complaining that the stat bars drain too quickly, maybe you should make your person happier (hint, hint).



BlueMoonRoseBlueMoonRose

Rated 5 / 5 stars June 25, 2011

OH MANNN

took me a few tries to figure out HOW TO EAT--

but everything sorted itself after finding out how~~

YAYY FOR ME~!

HANDS UP ON MAKING THE HAPPY SHACK FIRST! XD



SecretNegativeSecretNegative

Rated 3.5 / 5 stars June 25, 2011

Well done game, though fails at a couple of things

This game could be fantastic, but unfortunatly there are a few things that get in the way.

First, it's too short. Having to play only ten "days" is a way too short time, especially since if you want to play the game again, you do the exact same things over and over, some variety would be nice.

Second, there is no tutorial, and for a game like this, it's pretty bad. I died twice before I could beat the game because I didn't know what the f*ck to do.

Third, You should add more levels, and a sandbox, it's bet's repetetive if you play the only mission over and over.

But however, the game is greatly designed. The music, even though it loops, isn't half bad. The way you build things to make your SIMS-stats go up faster, is a good way to get you involved. The graphics are nice and appealing, and for a flash game, the voiceacting coul be A LOT worse.

I had fun during the game, and that gives it a 7/10.


People find this review helpful!

gargle-greggargle-greg

Rated 3 / 5 stars June 25, 2011

Confusing interface, difficult, and repitive.

Alright, I liked the game, but it could be a lot better. I don't know how to do anything, and you don't tell me. Add quests so that you have a guideline for people! Make it so that, like the guy below me said, you don't need to die over and over again to get a feel for the game! The interface is confusing: How do I get water, how do I pause, how do I sleep, how do I skip this cutscene I've watched five times!? HOW DO I DO ANYTHING!? Those were my first thoughts going into the game., and that's a problem. I hate to give this a 6 because it has so much potential, but you really need to iron out these flaws... but I guess, in retrospect, you only had three days to work on it, and I suppose you did a pretty good job in that time, but I'm not marking this on how much time you had, I'm marking it as a game by itself, and it really could be a lot better with not much more work.