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Jun 20, 2011 | 12:13 AM EDT

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  • NG Game Jam 5
    NG Game Jam 5 Teams had to make games based on literary classics.

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EDIT 3: Thanks for the frontpage, to many of you, the kind words and the constructive criticism! There's at least one major update still coming!
EDIT 2: Fixed the ending cutscene. Still to come: more detail for the Dresden area and some UI stuff to make the game more user-friendly.
EDIT: Fixed a bunch of bugs, including one that let you skip past most of the game content. We strongly recommend you retry the game now. More bugfixes and stuff on the way.

Listen:Billy Pilgrim has become unstuck in time.

This game was made for the Newgrounds Game Jam 5 contest. We had to make a game based on a work of literature in 72 hours. Naturally, our team chose to adopt Kurt Vonnegut's Slaughterhouse-Five.


Yep, this is unfinished and buggy. You can theoretically play from start to end, but expect visual bugs, a severely underdeveloped area, a non-functional inventory and a bugged ending cinematic. The game is in an unfinished state due to the over-ambitious idea and the exhaustion of me and the programmer near the end of the whole ordeal (45 hours without sleep are not fun).


Programming by 4urentertainment
Character Art and animation by JKAmovies
Background art and 'direction' by idiot-monarch
Music by Nayhan

We hope you manage to get some sort of enjoyement out of this! :)



Rated 3.5 / 5 stars

Very interesting

I can see the purpose of this game and it is very interesting. It is very buggy for most of the game. I know that it is not finished so I'm not going to make a big deal about it. The plot is also sorta hard to understand (that may be just me). Every thing else it fine.


Rated 5 / 5 stars

So it goes.



Rated 2.5 / 5 stars

Nice try...

I can see what you were going for here, but releasing an unfinished, buggy game is always going to get poor reviews, for good reason - even if you declare that it's unfinished, it's not really much of a game to those of us who play it. It's also just not interesting enough to hold my attention, although I believe I made it to the end in Dresden.

You need to make the plot far clearer - even if you're basing it on other works, what was going on was not made clear at all, nor did there appear to be any sort of message beyond a slightly-pretentious remark regarding destiny. I understand the main work is also confusing, but this really didn't explore the point of being 'unstuck' in time.

I certainly did like the idea of time-travelling to get items, though, almost Day of The Tentacle in it's idea. It's been poorly implemented here, unfortunately. If you'd made the characters more involving and put some more heart into the message, you might have done much better, although given your time-restrictions, I'd say you did as much as you could with the time you had.

Looking forward to seeing more of your work, though.

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Rated 2.5 / 5 stars

Potential but...

A good idea, well implemented, but the numerous bugs, laggy gameplay, and the fact that re-entering the dininghall after you've had your meal freezes the game make it very subpar. And while the music does fit the mood, the one short, repeating track becomes incredibly irritating very fast.

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Rated 4.5 / 5 stars

quite entertaining

I found this was a pretty good game
the only problems i found with the game was
1] the german POW camp always seems to lag
2] the time you go to the dining hall and theres the black line in the middle of the screen and you can't move

Now what i really would like in this game, is a completed version, because I find its not only visually appealing with the art work that suites the game, the thinking required, andalso the music for it works quite well to set a slight tension to it
So please either finish it