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Moby Dick:Ahab's Struggle

rated 2.57 / 5 stars
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Action - Fighting - VS

Credits & Info

Jun 19, 2011 | 11:08 PM EDT

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  • NG Game Jam 5
    NG Game Jam 5 Teams had to make games based on literary classics.


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Avast! 10 Points Throw 100 spears!
Argh! 25 Points Win!
There She Blows! 50 Points Win with over half health!

Author Comments

Based on the events of Herman Melville's novel, play as Captain Ahab and relive the final battle between he and Moby Dick.

Made for the 5th Game Jam in 72 hours with:
Art by: The Marvelous Tyler
Music/VoiceActing by: The Magnificent Suezo
And Code by: VicBiss

Arrow keys to move
Z to jump
X to shoot



Rated 3.5 / 5 stars


I think Ahab should have his arm missing too....right?

BTW, why cant you jump+attack?

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Rated 5 / 5 stars

The Z and X buttons do not work

Though I can tell this is a good game the jump and attack do not work.


Rated 5 / 5 stars

Literary paradox win!

At first I thought the game was ridiculously difficult but as they say, "third time's the charm." On my third attempt I got into the rhythm of the game and got the whale to half health with most of my health still intact. Eventually I slipped up though and got dropped to half health by a barrage of water drops, water vacuum, and spiked platforms.

Anyways, the game does require patience and a basic knowledge of platforming and cue recognition. To those who think this game is difficult, I say, go play Ninja Gaiden on the NES, then you can complain.

Great game here, keep up the good work.

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VicBiss responds:

Thanks dude, you're the best :)


Rated 4.5 / 5 stars

Hells yeah!

Ending was worth it.

Also, this game just puts your platforming skills to the test, so people that be complaining just suck at platform related games.

Allllllmost had There she blows. Got me right to half health with a water droplet right before it went down :<

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Rated 2.5 / 5 stars

Hints of something good, but only hints.

It looks nice enough for the time given. But I can't give this a high rating. The actual gameplay is very simplistic and repetitive--reducing the whale's hit points to some fraction of what they are now might be a good idea.

Then again, this is my impression after only a little playthrough. I may change my mind.

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