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Jun 19, 2011 | 6:57 PM EDT

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    NG Game Jam 5 Teams had to make games based on literary classics.

Author Comments

This is my submission for the Game Jam 5. It is based off of the Sci-Fi novel Ender's Game by: Orson Scott Card.
I tried a new (i think) style of game play that i think brings a new challenge to the table.
You control your players with four sets of controls:
Player(s) 1:
(W:up (S: down) (A:left) (D: right) [1: (fire 1)] [2: (fire 2)]
Player(s) 2:
(I:up) (K: down )(J:left) (L: right ) (Space: Fire)
Player(s) 3:
(Up Arrow:up) (Down arrow: down) (Left Arrow:left) (Right Arrow: right ) (Back Slash: Fire)
Player(s) 4:
(Num 8: up) (Num 5: down) (Num 4: left) (Num 6: right) (Num Zero: fire)
I've worked alot this weekend and i hope you like it.
I forgot to mention that there are 2 easter eggs.
Also, I noticed that when you click the button to start, you have to click on the screen again, or you won't be able to move.



Rated 1.5 / 5 stars June 20, 2011

controol issues.

upon reading under the game the controls, i was turned off to this game. the music was a great choice for this game, but the game play itself really hurt the overall experience. a recommendation to help with the control issues:

1. turn based movement, this allows 1 player to control all the units without being overwhelmed.

2. auto, the play can take control of 1 (or a squad) and the other follow commands. this will take the burden off of the player to make a lot of choices fast without giving up the speed of the game.

either of these would make the game smoother and more enjoyable. also think about various backgrounds and floor plan lay outs. this add another level of challenge to each map. when you have those knocked out, i would make it where the player has X units and the computer CLEARLY out number the player but also has a limit. this would challenge the player to get to the end of each round with brings me to the next point:

upgrades, move faster, shoot faster or further, healing, ect. who doesn't like upgrades. this provide the player with the feeling that they may have an edge over the waves of attackers.

goals, you listed that the earth was in danger by aliens. well, how long (or how much damage) before the world is destroyed? by adding an element like that it would force the player to make calls to reenforce the defenses or go on the offensive.

listed also in the game, was the idea that there would be a counter-attack on the aliens planet. i do not know if that was the attack that was played out above or if that was the defense of the planet...

i, in no way, want to confine you in the way you build your games by pointing out these tips, on the contrary, i hope you take these and find a way to integrate them into the game without taking away from your original vision.

a good idea to start, just needs some fine tuning to make the game playable and enjoyable!

People find this review helpful!
shrimpchris responds:

Thanks for all the advice! I actually thought of alot of things I wanted to add, but it was impossible with the free version of TGF 2. If you use it, you might understand.
About the story: You see, the Earth had been attacked twice by the alien race and wanted to attack the alien home planet before the aliens attacked again. In the book, you learn that the aliens didn't want to attack the Earth a third time because they learned that humans were sentient after the second invasion, but people didn't know that because it was impossible to directly communicate with the aliens.
Remember, If you are having trouble, you can always ask friends for help. If you have any... jk


Rated 3.5 / 5 stars June 20, 2011

sorry my friend

i oppoligize my friend it was a tad diffficult but stil fun however TO MANY CONTROLS but if you make it so you can send one out at a time i think it will be alot better however keep this mode have a 1 player and multiplayer mode

shrimpchris responds:

I thought about that, but I unfortunately, didn't have enough time, I might update it to do that, but I'll leave it for now. Thanks for your time and positive review.


Rated 1.5 / 5 stars June 19, 2011


Let's see...couldn't move the characters, couldn't figure out how to attack...yeah didn't add up to a great game experience for me. On the brightside, the music was decent.

shrimpchris responds:

That's okay, It's not for everyone. If the characters just didn't move at all though, it was simply because you had to click on the screen again after you clicked the button to start.


Rated 2 / 5 stars June 19, 2011

too confusing as is

While the concept of doing enders game, it is too confusing to do it with the control style you have set up. I think this would have gone over much better if it was some sort of turn-based type of game-play.

shrimpchris responds:

That's not a bad idea. I might actually try to do a similar game with a turn based mechanic. Thanks for the review.


Rated 4 / 5 stars June 19, 2011

Nice idea.

Cool one, it works well with friends around :)

shrimpchris responds:

That it does, that it does.