Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Get the deluxe version! http://store.steampowered.com/app/238530
Thanks for playing!
Super Puzzle Platformer is a retro/arcade/action/puzzl e mashup. The goal is to survive as long as you can to get the highest score possible. Good luck!
'Z' or "Spacebar" to shoot
Arrow keys to move
'Esc' to pause
Double-click for fullscreen!
follow @int_main on twitter to get news on the next Super Puzzle Platformer with loads of new content.
One suggestion for perfection
Make it so those coins you pick up get put in a bank to purchase stat/weapon upgrades for progressively harder levels. I would never stop playing a game like that. But since this is basically an arcade mode, it gets a little old. Love the concept though.
I was thoroughly entertained and picked right up where the game was going with this. Everything looks and sounds great; excellent soundtrack and sound effects to compliment the nostalgic, yet original visuals.
The character flows nicely...he has an agile little jump, and the super-cape following behind him looks great too! It takes some getting used to that his ray gun has recoil that bumps his character backward, but at least the gun doesn't overheat, or some bullshit that prevents you from shooting like reloading. Such is the mastery of retro-themed games...infinite ammo, and little consequences! But the trick to our nameless protagonist is making sure we're not firing so much that we're blown off the edge into spikes, or even BENEATH a falling block...
Which I have to add, the game's progression bar is in a terrible spot. It sort of obscures our view of where blocks are dropping, and when they're all dropping at once save for one spot, that gets a little frustrating. Not impeding, mind you...just frustrating...couldn't you have positioned the progression bar ABOVE the line where the blocks drop from? Poor design choice, in my opinion.
The double-clicking for the fullscreen was a fantastic touch, as was the three initial scoring system. Is there any way for us to compare with other scores online?
Lastly, some of what made retro games...well, retro, was due to technical limitations. Here, it's 2011...and while a factor in the gameplay's challenge is you can only aim horizontally, like Mega Man, It would be most beneficial if you could physically aim where to shoot, in case we wanted to rid of a block below us or even above with prime accuracy. Adding dexterity to your character, or making the game flow with more fun would not rob you of the retro theme you're so devoted to.
I've found myself a new time-killer for a little while, but the replayability can only go so far. I look forward to a sequel to this same premise that introduces more obstacles, quickens the pace, and immerses us deeper into this challenging environment you've introduced us to....what I would love is a story to accommodate our caped, ray gun shooting, blocky hero. An identity and a goal! A nemesis! Get to it! I'll have a five waiting for you then.
...but for your first game, this ain't bad either. :D Voted 5.
A Perfect Combination
This combines 2 of the best types of games, puzzles and shooters. Granted the spikes are somewhat annoying, especially when you accidentally step on one. -_- Other than that, I loved it.
A pretty good game. good job.
A nice puzzle/platforming formula that proves to be enjoyable and addictive once you dive into it far enough
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.