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Super Puzzle Platformer

Score:
rated 4.36 / 5 stars
Views:
258,237 Views
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Genre:
Action - Platformer - Puzzle
Tags:
action
arcade
retro
match

Credits & Info

Uploaded
Jun 19, 2011 | 5:38 PM EDT

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Author Comments

Get the deluxe version! http://store.steampowered.com/app/238530

Thanks for playing!
Super Puzzle Platformer is a retro/arcade/action/puzzl e mashup. The goal is to survive as long as you can to get the highest score possible. Good luck!

Controls:
'Z' or "Spacebar" to shoot
Arrow keys to move
'Esc' to pause

Double-click for fullscreen!

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Reviews


oliverbulmeroliverbulmer

Rated 4 / 5 stars

This game is very 8-bit. Kind of brings back memories. Very good design. 4 stars.



WegraWegra

Rated 4 / 5 stars

No doubt about it this games addicting as hell. Feel there should at least be easier medals but aside from that cant wait to try the steam version


People find this review helpful!

Zwer99Zwer99

Rated 4 / 5 stars

Mix mix

An RPG with shooter elements? - Ok, that's possible
A racing game with simulation elements? - Ok, that's normal today.
A Adventure game with strategy elements? - Ok, strange, but also possible

But a puzzle game with a bit of Jump 'n' Run and a bit of action? --- it works - very well!! :)

Play Super Puzzle Platformer and you'll see!

Gameplay
-------------
+ Well working balance between platformer and puzzle
+ Simple control and nice short tutorial
+ 2 different dangerous blocks giving the game various tactical possibilities
+ Weapon upgrades (and downgrades)
+ More and more speed
- Just one gamemode
- Only two medals
- Unuse potential

Longtime motivation
---------------------------
+ Prefilled highscore
+ 2 medals
+ The speed gets fast very fast - it's not very frustrating to begin again and again
+ Different block types
- Just TWO medals - after reaching them I stopped playing the game
- for me the highscore is senseless - why didn't you include a medal where you must reach 20000 points?
- The growing difficulty stops when the second dangerous block type appears the first time (or maybe I just had the feeling)

Graphics
------------
+ The cape is sooo cool!!!
+ Perfectly done
+ Not too many effects <- it's never confusing

Section | Weight | Percent
-----------------------------------
Gameplay | 50 | 75
Longtime motivation | 30 | 60
Graphics | 20 | 100
All | 100 | 75,5 ---------- 8 stars

Conclusion
---------------
Normally I hate or better I don't like puzzle games with time like tetris. But a puzzle game with plattformer elementscan be very funny :)
But the most important thing for me is your experiment. It's nice to see that people want to go away from traditional gemaplays. Nicely done! Thank you!

Also thank you for reading!

Zwer99


Lots of people find this review helpful!

DrakonaisDrakonais

Rated 4 / 5 stars

One suggestion for perfection

Make it so those coins you pick up get put in a bank to purchase stat/weapon upgrades for progressively harder levels. I would never stop playing a game like that. But since this is basically an arcade mode, it gets a little old. Love the concept though.


People find this review helpful!

PhobotechPhobotech

Rated 4 / 5 stars

Very fun!

I was thoroughly entertained and picked right up where the game was going with this. Everything looks and sounds great; excellent soundtrack and sound effects to compliment the nostalgic, yet original visuals.

The character flows nicely...he has an agile little jump, and the super-cape following behind him looks great too! It takes some getting used to that his ray gun has recoil that bumps his character backward, but at least the gun doesn't overheat, or some bullshit that prevents you from shooting like reloading. Such is the mastery of retro-themed games...infinite ammo, and little consequences! But the trick to our nameless protagonist is making sure we're not firing so much that we're blown off the edge into spikes, or even BENEATH a falling block...

Which I have to add, the game's progression bar is in a terrible spot. It sort of obscures our view of where blocks are dropping, and when they're all dropping at once save for one spot, that gets a little frustrating. Not impeding, mind you...just frustrating...couldn't you have positioned the progression bar ABOVE the line where the blocks drop from? Poor design choice, in my opinion.

The double-clicking for the fullscreen was a fantastic touch, as was the three initial scoring system. Is there any way for us to compare with other scores online?

Lastly, some of what made retro games...well, retro, was due to technical limitations. Here, it's 2011...and while a factor in the gameplay's challenge is you can only aim horizontally, like Mega Man, It would be most beneficial if you could physically aim where to shoot, in case we wanted to rid of a block below us or even above with prime accuracy. Adding dexterity to your character, or making the game flow with more fun would not rob you of the retro theme you're so devoted to.

I've found myself a new time-killer for a little while, but the replayability can only go so far. I look forward to a sequel to this same premise that introduces more obstacles, quickens the pace, and immerses us deeper into this challenging environment you've introduced us to....what I would love is a story to accommodate our caped, ray gun shooting, blocky hero. An identity and a goal! A nemesis! Get to it! I'll have a five waiting for you then.

...but for your first game, this ain't bad either. :D Voted 5.