Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Get the deluxe version! http://store.steampowered.com/app/238530
Thanks for playing!
Super Puzzle Platformer is a retro/arcade/action/puzzl e mashup. The goal is to survive as long as you can to get the highest score possible. Good luck!
'Z' or "Spacebar" to shoot
Arrow keys to move
'Esc' to pause
Double-click for fullscreen!
follow @int_main on twitter to get news on the next Super Puzzle Platformer with loads of new content.
Very fun, quite the challenge
This is, easily, the most fun game I've came across on this site the whole week, and that says quite a bit. I usually aren't a fan of puzzle games unless they are in a very weird sort of twist, and this is one of those games. There's a solid emphasis on balancing out not only on racking up big points as fast as possible for score, but *when*; sometimes it's best to let certain combo blocks stay there so you actually have some ground to stand on x.
The subtle effect of your gun pushing you back as you shoot it as actually very much appreciated, though I had some fits @ first due to that causing a few deaths on my end. It helps keep everything in balance and gives an extra strategical edge to the game.
The design of the block patterns is just random enough to give some spice, but predictable enough so where you'll never feel the need to blame randomness for any death. In fact, everything else about the game rule-wise stays so consistent that I kind of wished the blocks dropped in more randomly.
The main character has a good jumping inertia feel to them, where you feel as though their jumps aren't gimped but aren't so great as to where he can clear even two of the spiked blocks in either direction. Speaking of which, I liked their presence and that of the drill-drop spikes; I've only gotten to MAX power once so I don't know if there are any other enemy types.
Visually the game is very smooth and crisp, even when there are a lot of blocks on the screen. This looks like carefully done sprite work, not a mishmash of random sprites and graphic styles, which some other flash games unfortunately tend to do. The music was also pleasing and not hair-pulling.
I love the premise of the game, and if I could offer any suggestions, it'd be to expand on it w/ the sequel. Maybe instead of single-screen, there could be some fusion of traditional multi-screen platforming, but w/ the blocks still falling and forming the platforms as you go along. Even changing up the objectives would be good, offering some break from the scoring focus of this one but not replacing it. Also if you ever played Twinkle Star Sprites, you already know what I'm gonna say next: a 2-player vs. mode! This is all just wishful thinking but stuff I hope you take to heart if you ever make a sequel.
Very good and fun game; probably the strongest platforming-influenced game I've seen around here in the past month or two. Keep up the good work :)
Great game, fluid animation and simple but addictive gameplay.
Promising stuff, keep up the excellent work!
For a classic game, this is unexpectedly fun and challenging! Btw, there might be some problems with the fullscreen option. The game would revert back to the original size (smallll) whenever I start playing in the fullscreen mode.
Enjoyable, with only a few personal gripes.
Super Puzzle Platformer is a game that I would indeed revisit every once in a while for it's charm, it's addictiveness, and it's music. However...if a sequel is in the works, a double jump feature would be liked (though it may be game breaking, seeing as you were to craft using only what you had, which was an enjoyable challenge), and I personally would like a larger screen, different gun types...just more additions to the core gameplay in general without making it different. Oh, and WASD controls so one handed playability would be there.
...Overall, the game is very fine tuned, very addictive, the controls are great (with the exception of jumping, which felt more like a tumble through the air). I also would like to see a gun aiming kinda thing going on, like in Cave Story. Often times I would wish that I could aim my gun below me to destroy a connecting spike...but only to find that I couldn't, and I had to wait.
...It's a good game, but a few more tweaks here and there would be amazing. Thank you.
super fun time
great game, great concept, great animation, great programming, great execution, great user interface
cop-out on the "leaderboards" though (only local player's records), and the "skip ad" doesn't skip ad even after the ad has loaded. Rest of it, great!
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.