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Jun 15, 2011 | 9:57 AM EDT
  • Daily Feature June 16, 2011

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Author Comments

A real-time strategy with RPG elements set in sci-fi world. Build structures and units: robots, tanks and aircrafts, control your hero and upgrade weapons to destroy the enemy!

P.s: Please, if you'll find a bug or something you don't like in the game, don't blame the game. Just comment, and I will try fix it asap!



About ballance.

The races are well ballanced.
Yes, Tridalian's Otary is much more powerfull than Idatu's Pawn or even Proto, but its price is much higher.

Yes, instant teleport of Idatu's Spygun is much better, than flying ability of Tridalian's hopper. But Spygun's price is much higher.

Yes, Idatu's Pawns and Protos are uneffective agains Hoppers. But hoppers are weak (have not much HPs) and it's easy to destroy them with a Shira/Apoly if available or with your hero.

Yes, Tridalian's Calm is a weaker anti-air unit as compared with Idatu's Shira. BUT Tidalian's Avoses are effective anti-air units too. Avoses have fast pulse lasers, which allows them to win against Gatas, because Gatas are slower, and Gatas' weapons are slower too. So the resulting picture is:

Idatu's gata are effective support agains ground units.
Tridalians Avoses are effective multipurpose units. They are effective against most of Idatu's ground units and against Gatas too.
Idatu's Shiras are great support anti-air units, which effective against Avoses and Hoppers.
Tridalian's Calms are effective against Gatas and Shiras.
Idatu's Apoly is good long ranged tank, but its price is high and it's not effective against Avoses.

When you place Idatu campaign, you think, that Tridalians are better, when you play Tridalian campaign, you think opposite. I'll explain you why. In consideration of races are ballanced, and you have a hero, but computer doesn't, computer starts with better technolgies and higher mines and power plants levels. That give him a chance to win. So if you will not use your hero and just build units, you will think, that the opposite race is better, but it's not.

That's it ;) Sorry for my english.



Rated 0.5 / 5 stars




Rated 5 / 5 stars


like how it makes you think. I had fun playing it. Great game

episodeent responds:

Thank you!


Rated 2 / 5 stars


I'd like to think of myself as a generous reviewer, but, well, I agree with both grifkiller and caricon. Air units take so long to kill even with loads of so-called "anti-air" units.

Also, my self-proclaimed "hero" finds it particularly hard to even make a dent in my opponent's forces. I'm of the opinion that the weapon I maxed (Rocket Launcher) is of a weaker balance level then the others.

Also, like what another reviewer said, hotkeys for buildings and units would be an immense boost to this game.

Definitely a lot of potential, but also a lot of fixing points that need to be addressed.

Good luck to you sir!

People find this review helpful!


Rated 1.5 / 5 stars


My biggest problem is that the anti-air units seem to be useless against the thing they specialize against, and move much faster than my other units, so they just get destroyed. which makes levels with flying enemies nigh impossible.


Rated 1 / 5 stars

Stubbornness gets you nowhere.

I like this game, but can't help but notice that the game is at least 5 times easier with the green guys than the blue.

Now, finding that the creator keeps saying "the balance is fine" has really bugged me, so I'm docking marks to make a point.

Making the better team (which is WAY better) more expensive is NO USE, because money isn't an issue in this game. It comes too easy. But more importantly, making them more expensive is no use because there of the limits to how many machines you can have at once.

Cheaper would be good if you could have lots more of the weaker machines, but you can't, so cheapness is useless. You just have a cheap bunch of weaker units getting destroyed by FAR SUPERIOR machines.