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Jun 14, 2011 | 4:27 PM EDT
  • Daily 2nd Place June 15, 2011

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!:
http://www.newgrounds.com /portal/view/573352

Reviews


GlassBonezGlassBonez

Rated 4.5 / 5 stars October 25, 2013

Did I spot a Simpsons reference or am I imagining things?



LeransLerans

Rated 4.5 / 5 stars June 15, 2011

Good Game

Good game, nice art for the characters and good plot, but it still need an more friendly game control, beside that you´re in a good path, hope to see an upgrade version soon.


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HozamaHozama

Rated 4.5 / 5 stars June 14, 2011

Alrighty then (Spoilers)

Beat this on Kongregate, but I figured it would arrive here eventually. The story is extremly good for a flash game, with bright colorful graphics and intresting characters. I am disapointed by the limited selection of music, though.

The shooter aspect is well done, if a little repetitive. Enemy placment in world 2 and 3 is actually clever, with shields defending strong attackers and the turrets being placed in just such a way that they arn't so easily beaten. The game overall felt challenging without being cheap.

The date-sim part is something that, while being well done, isn't something I enjoy. The random nature and hidden event qualification combined with multiple endings make it all but impossible to really see everything. I did read some kind of guild on how to unlock the endings, but it was so complex it just gave me a headache. I would have prefered if all the characters were avaliable to talk to after every mission, and it's simply a matter of talking to them the right amount of times, rather than hidden requirments. it's just that this part wasn't my cup of tea.

The crew's backstories and history was quite intresting to read, and it's obvious you've put in a ton of effort into their characters. Personalities and everyone was well beyond what's seen in almost every flash game, and even some larger scale releases. Seriously, well done. i would love to see more games (maybe smaller mini releases) based on this universe and characters you've made.

I must say that this truly is a wonderful game, despite my personal dislike of the cryptic date sim part. It's not flawless, but it's pretty close. I am a little dissapointed by the New Game + and Hard Mode. I have no idea what extras hard mode had, but I didn't see anything super special. I also would have liked it if New Game+ didn't increase the difficulty. It would have made hunting for all the medals and endings a lot easier if on my 2nd time through, I could power my way through everything.

Final words: Well done.


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DaVinceyDaVincey

Rated 4.5 / 5 stars July 23, 2012

I have to say, you certainly accomplished your goal of creating an immensely capivating storyline. This was one of the best RPGs I've played so far (but then again, I don't play that many RPGs haha). Without knowing it, I would spend hours just playing this game.

The story itself (in my own opinion) might've been a little choppy, but overall I vastly enjoyed every minute of dialoge in this game. I quickly found myself wanting to finish every mission not primarily because I liked do so, but because I sat in anticipation on what was going to happen next.

The gameplay could've used a little more work, in terms of variety and such. No doubt, it was pretty solid gameplay, but I would've liked to see more stage variety for this length of a game, which I saw more of in the last couple of stages. Upgrading and improving your stats didn't really feel that accomplishing in some senses. Some of the new weapons you earn I never touched (but maybe that's just my own personal preference). And one last thing I would've liked was more enemy variety as well. Maybe have a level with space squids or something. And personally, I would've used different text to suit the style and the atmosphere of the game a bit more.

Aside from the gameplay, this was one of the few games that I've walked away from that I...well...didn't want to walk away from. It was both an RPG and an art. As you progress your own character and learn more about your crew members, you also learn more about life and different philosphies/perspectives which can apply to the player in real life. This game was truly touching in some aspects, and I applaud you for doing such a thing. Getting really attached to my crew mates, having honest concern and interest in them, and in general understanding their feelings and views was a hell of an emotional ride (at least for me).

With that said, I really appreciate the work you put forth in this game. It was an absolute pleasure to play it. Although some gameplay elements could've used a little more work, I absolutely fell in love with the storyline and all the characters with it.

Finally, thank you for providing us with such a wonderful experience. I really hope you create more games in the future just as emotional and moving as this one! Sorry if the review was a bit long.

[ P.S. Ginny was my personal favorite :) So I was near tears at her ending. ]


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flayvos777flayvos777

Rated 4.5 / 5 stars June 12, 2012

lol RPG in SPACE.......CREATIVE


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