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Credits & Info

Uploaded
Jun 14, 2011 | 4:27 PM EDT
  • Daily 2nd Place June 15, 2011

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!:
http://www.newgrounds.com /portal/view/573352

Reviews


ClaimingLightClaimingLight

Rated 5 / 5 stars

I've having a great time with the story in your game thus far. You clearly think of the game as being a conduit for your story, rather then a story as being a conduit for your game.

That said, I'm in agreement with the vast number of people that call this game repetitive. I've fought every boss twice without so much as a reskin (not that a reskin would be a permissible alternative).

Many other game designers create games they think will be fun and hamfist story into them to get people to invest themselves in the gameplay. It's not a good practice.

While I don't get the impression that your nearly as cynical as the aforementioned, the result is similar. You have a great story that you injected with gameplay in the hopes of acquiring personal investment from your audience.

If I'm being honest, as a game developer myself, I often suffer from a similar disadvantage. I only focus on the mechanical aspects of a game's engine. The 'important' stuff. But when it comes to something like level design, I tend to think, "Who cares? As long as the guy can do cool stuff, the levels are basically just a playground for him to do it in!"

And I know I'm wrong about that. I just suck at inspired level design. So I collaborate. And I think you should consider doing the same in future projects. Apply your totally apparent talents to the places where they most deserve to be.


People find this review helpful!

Rickmaster10Rickmaster10

Rated 5 / 5 stars

OH MY GOD,this is the best game in centuries, the story is amazingand the gameplay too (but the story is better)



legendarullegendarul

Rated 5 / 5 stars

Amazing game,I have never seen such a good RPG game!
5 Stars!


People find this review helpful!

kingofthephantomlordkingofthephantomlord

Rated 4.5 / 5 stars

repetitive but fun



SageaterSageater

Rated 5 / 5 stars

The music and story were amazing! The gameplay was fun, but I eventually felt like it got a little repetitive. All in all, a wonderful experience ^^


People find this review helpful!