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RPG Shooter: Starwish

rated 4.48 / 5 stars
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Adventure - RPG

Credits & Info

Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!: /portal/view/573352



Rated 4.5 / 5 stars


It is rather good.


Rated 4.5 / 5 stars


this game is awesome... enough said. the story line is great, although there was alot of dialouge that doesn't really bother the average rpg fan, a large portion of these games are story based anyway, so kudos on that.

nice mix between shooter and rpg, liked that too, and the whole atmosphere of the game reminded me of disgaea which was cool.

only thing i'd say is step up from the midi tunes, they weren't bad, the creator just needs to make better quality music.


Rated 4.5 / 5 stars

Like Final Fantasy gone shooter...

It's pretty cool. Once you get the hang of it, it becomes too addicting.

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Rated 4 / 5 stars


it was fun and adicting but the controls are a bit unconfortable


Rated 3.5 / 5 stars

Not bad

Reached the third or fourth world. (gravstone fields) on normal difficulty.
I was level 45. 126 offense, 65 def, 121 agi, 103 int, 75 luck. Used all skills to improve my secondaries (crit, fire rate, extra shot) plus extra crit damage.

And i just gave up at that point.. My biggest problem with your game is just how repetitive and too "level" it is. All worlds have the same bosses, same ennemies (just "stonger" as time goes), same level progression and design, same things again and again. Two similar worlds is tolerable, but 3 and more? No.
Ennemies tend to grow in power in a similar way as we grow in power, so nearly everything takes as much time to kill at my point than what it took at the beggining. Too samey. not much fun. Turrets however seem to get a big boost in fire rate.
It would be nice if we had a choice to make, like choosing between going to place A or B, it could influence the dating part better imho (like person a want you to go to A, person b to B). RIght now it simple "clear all levels, boss, repeat"

Weapons are varied but i just use the laser and two foward missiles. Everything else just feel superflous or too situationnal to be effective.

While i really like your approach for the RPG bits, the sometimes very long conversations really discouraged me from reading it all, so after while i just skipped them all the instant they popped up. Not that it mattered in the end, plot or no plot doesnt seem to change anything in the gameplay.

Didnt notice bits for the "dating sims", maybe if i readed stuff it would be obvious, but i stopped reading a while ago. For what i readed the characters were interesting. Got the blue (guy, girl?) to talk a bit.

Stats really, REALLY need pop-up text to explain exactlyy what each do. Going to see the guy at the bar for basic, critical information like that is irritating.

For modules, most seem usefull.. but i feel shield ones are the best investment by far. Engine 5 is more than fast enough for my needs. Whatever else i took was just to get rounded numbers in XYZ stat.

Music is nice but a bit irritating in conversations when it changes too often.

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