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Jun 14, 2011 | 4:27 PM EDT
  • Daily 2nd Place June 15, 2011

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!:
http://www.newgrounds.com /portal/view/573352

Reviews


slpypnut23slpypnut23

Rated 5 / 5 stars June 17, 2011

Great F'ing game

I give my thanx the makers of this flash game. Epic storyline, great gameplay, wonderful characters never though they were dull in any way and plaed a part when needed them most. i only wish to see this storyline like in a movie which would be great in every way. or in a book. And goodluck to any future games as good as this one.


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WhatafurryWhatafurry

Rated 5 / 5 stars June 17, 2011

I lost count of the tears I shed...

I just read a book, one of wishes, and fantasy, action, and romance.

It's titled 'Starwish.'

This book took me on an adventure through the expanse of space, with my close friends.
We overcame insurmountable odds, and some of us lost our lives in the process.
But we continued onward, we made new friends, and new enemies.
We fought, and developed our relationships.
In the end, I lost one of my greatest friends, I'll miss you Ginny...
But thanks to her, trillions were saved.
I learned so many secrets about those who I thought I knew, and I still accepted them.
In what seemed like our final hours, we came through, thanks to the help of my greatest foe, Nefertiti.
I followed the pirate code set by grandma Auricle.
Always extend a helping hand, even to your enemies.
I even gave mortal life to the universes most devious, and benevolent abominations.
Iblis, and Wishing Star.
Though they don't realize it, they have much to learn.
Just as I did when I first met Ginny...

This is the story of Deuce, and his crew of misfit pirates, set out on a trek to stop the Federation.
But ended up saving the universe in a twist of fate.
If I ever come across another flash game like this, It'll be the end of me.
I can barely handle the fact that this story is over, and I'll never forget this.
Thank you, Xdanond, you and Auriplane make a good team in both plot, and music.
I'm inspired to write fantasy stories, and not only that, but to live a happy life with those that I love.

My deepest gratitude, that was a well spent two days of my life...


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deadmarleydeadmarley

Rated 4.5 / 5 stars June 17, 2011

Outstanding Game!

This game and story were fantastic, i noticed some undertones from the SNES verison of Shadowrun...maybe that was just me. FUN FUN, to you guys and gals who promgammed, created, and took the time to make this, KUDDO'S! Well done and keep up the good work.


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SpyrolthSpyrolth

Rated 5 / 5 stars June 17, 2011

Excellent

One of the finest games on New Grounds.


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Bartimaeus92Bartimaeus92

Rated 5 / 5 stars June 17, 2011

I know this isn't "helpful" but..

This game is so miraculously good that i figured you deserved to just be told that it is. I put at least 6 hours into this before finally completing it. And I will definitely go through it again with the New Game Plus.

I guess I should mention though that sometimes the controls would stick. More than once i was stuck going in a direction and had to mash the other directions to get unstuck. Also in one case the weapons wouldn't switch and I had to hold down my weapon choice to use it. These occurrences were completely random and never persisted when leaving a level and then returning.


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