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RPG Shooter: Starwish

rated 4.48 / 5 stars
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Adventure - RPG

Credits & Info

Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!: /portal/view/573352



Rated 5 / 5 stars

Amazing simply amazing

the soundtrack is isnt good, its great i can tell a lot of love was put into this game
great story with multiple endings an interesting cast of characters and i love the art style


Rated 3 / 5 stars

Good, but not good enough

This game had a lot of good things going for it, but before I address them I have to point out some of the very fundamental flaws I encountered.

First of all, the lack of animation was horrendous; I was very bothered by bosses like the Ice Dragon having absolutely no kinetic motion, and just being a picture of a dragon floating around the screen. This issue was uniform with all ofthe other bosses as well. They lazily drifted around the screen firing their weapons, but their guns never moved to point at the player, they never really angled themselves, and they simply weren't very visually impressive. However, I find that to be completely forgivable. The real isue with the animation is the lack of STORY animation, with the entire arc of the game playing out completely in text. The cutscenes, which often portrayed important and exhilirating events were never more than two character portraits opposite one another on the screen, unmoving. I was extremely bothered by the copious times throughout the game when something would appear in italicized text like "The battle played out, the cannon ripped through the shields, a giant wormhole appeared, etc." Without the player ever seeing this take place. Yes, the story was good, but this isn't a novel, it's a flash game, and I really expected it to be more than text. The lack of story animation seemed to drain the story, and often I was eager to skip through dialogue that wasn't key to the plot. Unlike the lack of enemy animation, this one is not forgivable, and really ticked me off.

The second fundamental flaw is repetition. During the first few levels on Home Planet I was impressed with the environments; an underwater level, a city level, an asteroid field, the game was full of variety! But even in the early stages of the game I couldn't help but notice that the same music track was repeated throughout all of the zones. I thought of super mario, and the distinct music that accompanied the undeground levels, the water levels, bowser's castle, and how much they added to the game, but in Starwish, the one track that existed throughout the main gameplay levels got very stale. As I progressed in the game I became bewildered with the more extensive recycling. Another city level, with the same boss, another forest level, with the same boss, and just like that, the awe I had experienced from the vastly different environments was gone. I also couldn't help but notice that throughout the entire game the base enemies never really changed. After only a few levels, I had seen every single non-boss enemy that I would see for its remainder, the mines, the ground cannons, the drones... It seemed that with a few small exceptions the enemies were irrelevant to their environment as well, and for the most part I saw the same array of foes underwater as I did in the acid swamp. Again, I was very ticked off. The only that makes this forgivable is the wonderful amount of variety found in the weapons and the wonderful ability to buy modulators and level and really make the game your own; I was very puzzled that part of the game could have such unique and nonlinear aspects while the main levels became so dull and repetitive.

I believe the key issue here is laziness, which everything can boil down to. You could have put animation in, but didn't; you could have made new enemies, but didn't, and you could have had a unique environment and unique boss for every single zone, but you just didn't do it.

My final grievance before I can get on to saying some nice things is how the levels related to the story. After the dramatic arrival of the firebolt on enigma, the cutscene ended with the dilemma of having 4 days to evacuate the planet. Then, the next mission was just killing a bunch of enemies and the recycled Monolith boss in a ruin level, after which the plot advanced. That left me thinking, "What the hell did what I just do with my ship have anything to do with the plot?". Like so many other things, I was ticked off.

I have some more things to say but I'm out of room; message me for more.


Rated 5 / 5 stars

Simply amazing

out of all the games i've played this is by far the greatest. the only word i can think of to describe it would be beautiful. This game is a masterpiece and you are a genius. i sincerly hope that you will make another game like this


Rated 5 / 5 stars


Purely beautiful.
The only thing I could have suggested was making the movement a little more calibrated so that there is a slight moment of acceleration rather than a static velocity at all times.

And also I cried when I sat with Ginny... Screw you and the attachment you force us to build with characters =P

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Rated 5 / 5 stars

Amazing game

This game was way above what I expected. I wasn't impressed by the shooting graphics but the character drawings were nice and as I progressed through the story I found that I couldn't put the game down xD. Played this almost straight in all my free time for two who days. I agree that some of the power up's could've been more unique, but I felt that the variety of the weapons partially made up for it (flying chainsaws). I felt that the best part of the game was easily the storyline, followed closely by the music. Both are the best of ANY game that I have played online. I went to the developers website and understand that creating such a huge game almost all by yourself is difficult. I really hope that you will decide to create a sequel or another game. You really have a talent for writing stories and creating games. The big game publishers could learn a thing or two about making games from you =)

Strengths: Storyline, Music, Characters
Weakness's: Graphics (minor issue)

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