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RPG Shooter: Starwish

rated 4.48 / 5 stars
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Adventure - RPG

Credits & Info

Jun 14, 2011 | 4:27 PM EDT

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Killer 10 Points Defeat 4000 enemies in a single game cycle
Maximum Overdrive 10 Points Use Overdrive 3 times in one battle.
Weapons Collector 10 Points Collect one of every weapon in the game.
Excessive Force 25 Points Obtain a level 61 weapon.
Grinder 25 Points Reach level 100
Modderiffic 25 Points Purchased 200 mods
Moolianaire 25 Points Possess 3,000,000 unspent moola.
Chosen One 50 Points Beat Starwish without dying.
Social Club 50 Points Viewed all endings
The End 50 Points Beat the game!
Time Paradox Secret Medal: Unlock this medal to view its details!

Author Comments

The most epic story for a Flash shooter!

RPG Shooter: Starwish is a unique blend of a shooter, rpg, visual novel and dating sim. Earn multiple endings, and listen to a wonderful custom soundtrack. Can you earn the special ending?

Play on hard mode for extra goodies!

Try out the music composer's game, Snailiad!: /portal/view/573352



Rated 5 / 5 stars


It's just so-so at first, but it start to become really intense when Deuce and Aurica went to Earthwall. I love the scene between Aurica and Gen. Well me aybe i like Aurica's character a lot, she's like a jedi.

Oh, and i vote for Tessa ending!

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Rated 5 / 5 stars


truly an awesome game i managed to get every ending including the very hard special ending the characters are very well written i especially like dedai (deadeye)

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Rated 5 / 5 stars

Sweet game

This game is awesome!!the only thing i was thinking about was that it is apparently an RPG?i dont really see it as an RPG as what i think of an RPG is=Group of friendlies,leveling up,talking and recieving quests/missions from NPCs.and again AWESOME GAME


Rated 5 / 5 stars

Straight GANGSTER.

Dude, Make more of these... It's very epic.. And yea, Keep doin' what you do.

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Rated 5 / 5 stars

I couldn't even fit my whole review in the text bo

I wrote a 1400 word review, but it didn't fit, so I'll give the highlights.

Gameplay- Solid shoot 'em up action. I like how the levels are basically a bunch of templates with their own quirks, while the levels that use the same template are still different from each other. That said, it should have been clearer which objects were just the background and which ones were obstacles. More contrasting colors would have helped.

I like the mod system, it really opens up the possibility for experimentation. However, why couldn't we get them all earlier? Same with weapons? It would be easier to make the build we want if we could have that.

Story- You showed a great deal of intent here, a very impressive amount. The way it went form a sci-fi story to a fantasy one, the fact that each character was important, and the overall scale and feel all showed great attention to detail. Your efforts have not gone unnoticed.

Your story actually made me shed a tear. That has only happened once before in my entire life. :)

Audio- Sound effects were adequate, and the music was neither over-repetitive nor intruding.

Visual- I like the aesthetic, but couldn't the resolution have been larger?

I have been very impressed by this game. I hope you continue onto another project. If it's half as inspired as this one, then I'm sure it'll be great.

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