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A game that reminds you of the old space invaders and the time wasted playing it. Some people will find this game to be too tough for them and I admit it does take skill but through trial and error you will come out on top!
Needs much improvement
- Needs more sounds than just an explosion sound when you kill enemies. Add sound effects for the following:
1) Player fires
2) Player dies
3) Different sound for killing mother ships
- They all shouldn't fire at the same time. Make each enemy ship fire on it's own interval. You may want to change it, so only that the bottommost ships in each column can fire. Also, change the firing ability of the enemies to the classic straight down rather than allow them to aim at you from anywhere.
- Change the mother ships so that the only appear periodically and travel from left to right along the top of the screen.
- The HUD should not be in the game play area.
- The color of the score is black, and you can barely see it over its background.
- There is whitespace along the right and bottom edge of the screen.
- The player ship shouldn't be able to move off the screen.
- Remove the Shift to start display, and simply start the game after a grace period of perhaps a second or so. Also, when you start the game, you have to press Shift again to dismiss the message.
- When you get hit, stop the game play, make a death sequence, and restart the game.
- Ziro out.
Broken is what this is.
THIS GAME SUFFERS FROM A SEVERE ZAZZ DEFFICIENCY. I see menus on top of my gameplay, the menus look like something made with basic, and it sorta feels like i'm fighting a foosball team of space invaders; the all move and act at the same time. MIX IT UP. INJECT SOME ZAZZ UP IN THIS!!! 3 stars for SOME neat graphics.
Kinda fun but whats with the Dragonballs
un origanol, too simple...
WAY TO SIMPLE TO BE REPECTABLE....and be origonal, space invaders, EVERYONE HAS DONE FUCKING SPACE INVADERS MAN....
Welcome to the theatre of your mind, Dale
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
Use your mouse to find a way to the exit. Grab the key first!
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