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The game about a man, a family, a job and the linear and repetive nature of all these.
Don't expect sit on the edge of the seat action. Expect a slow paced thoughtful game. With mystery and a purpose that might only become apparent later in the game.
Many ideas are gained from looking out of the windows.
it not as inspired like everyday is the same dream, the meaning in those interaction with the world is not that clear. The music is good but still the demon boss at the last is not really what i though the end will be.
Deep thought games are very hard to make cause it hard to grap the creator idea, though i like your effort :)
A look at the first day of Lucina in Super Smash
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