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Goin Up

rated 4.44 / 5 stars
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Credits & Info

Jun 8, 2011 | 7:32 AM EDT
  • Frontpaged June 21, 2011
  • Daily Feature June 9, 2011
  • Weekly 3rd Place June 14, 2011

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First kill 5 Points first Kill
Jump on 10 enemies 5 Points Jump on 10 enemies
I can double jump 10 Points I can double jump
I like my wall 10 Points jump on a wall 20 times
I love dem clouds 10 Points touch the sky
Jump on 50 enemies 10 Points Jump on 50 enemies
Collect 1000 skulls 25 Points Collect 1000 skulls
Combo Breaker 25 Points Fiery Combo of 10
Find the hidden button 25 Points Find the hidden button
Jump on 100 enemies 25 Points Jump on 100 enemies
Kill 20 Spikes in one game 25 Points Kill 20 Spikes in one game
Collect 5000 skulls 50 Points Collect 5000 skulls
Evolve to final level 50 Points Evolve to final level
I can stop at any time 50 Points play for an hour
Kill 200 Goo-..Flying things.. 50 Points Kill 200 Goo-..Flying things..
Kill every big enemy 50 Points Kill every big enemy
Kill every small enemy 50 Points Kill every small enemy
The final Frontier 50 Points reach space
I can't stop at any time 100 Points play for 3 hours
Kill every enemy 100 Points Kill every enemy
Lol Wut? Secret Medal: Unlock this medal to view its details!

Author Comments

Goin up! Climb as high as you can, unlocking everything possible!
Explore the wonderful worlds, and KILL EVERYTHIGN YOU SEE

Compete for high scores!

arrows, space, P for pause, M for mute, Q for quality control, R to restart

reseting in shop will result in losing all the money, and experience you had

Tip: don't use Internet Explorer.... ever! and not just because the game seems to lag with it.

EDIT: medals are back



Rated 4 / 5 stars


had a lot of fun playing, VERY disappointed with the final skin

People find this review helpful!


Rated 5 / 5 stars

Certainly challenging.

It'll take a while to get those unlockables.


Rated 4 / 5 stars


My initial impression was similar to that of previous reviewers, constantly irked by the messy control I had over the demon. But as I progressed further along I saw that the controls don't ruin the expieriance but actually act as a steady difficulty even as your demon grows in power.

Obviously the game is similar to Doodle Jump and the mimicking is done excellently. There are some decent mechanics here that I really enjoyed and wished could have been incorporated into doodle jump itself, such as the upgrades or the super mobs that grant extra 'skulls.'

Small details, such as the types of enemies encountered in the different landscapes was a very nice touch and showed a lot of attention to detail. The designer has gone to a lot of trouble to make the game appear 'gamer friendly' with intentionally misspelled instructions. An overall indie quality and a game that is right in all the places it should be.

Having walls to scale at the start of the game helps players learn to maneuver without much trouble and acts as a decent learning curve.

On the negative side I found the upgrades to be a tad expensive and therefore I ddin't get to try all of them out.

All in all a good game that hones in on some of the faults of Doodle Jump and improves upon them in a very pleasing manner.


Lots of people find this review helpful!
Komix responds:

thank you, glad you liked it


Rated 2 / 5 stars

Two Major Flaws

1.) Control is total garbage; quite often I'll fly around with no control what so ever. My character also seems to be on "ice" constantly.

2.) The hit detection is odd...You shouldn't really be able to die so to speak; unless a trap or something kills you..In this game you die constantly because you THINK you're "moving in for the kill" but if you even come up beside a stationary enemy they will insta kill you. No clue why.

Look into those things.


Rated 5 / 5 stars

It's a squirtle?

dude, a SQUIRTLE with a shotgun?