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Jun 8, 2011 | 7:32 AM EDT
  • Daily Feature June 9, 2011
  • Weekly 3rd Place June 14, 2011

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First kill 5 Points first Kill
Jump on 10 enemies 5 Points Jump on 10 enemies
I can double jump 10 Points I can double jump
I like my wall 10 Points jump on a wall 20 times
I love dem clouds 10 Points touch the sky
Jump on 50 enemies 10 Points Jump on 50 enemies
Collect 1000 skulls 25 Points Collect 1000 skulls
Combo Breaker 25 Points Fiery Combo of 10
Find the hidden button 25 Points Find the hidden button
Jump on 100 enemies 25 Points Jump on 100 enemies
Kill 20 Spikes in one game 25 Points Kill 20 Spikes in one game
Collect 5000 skulls 50 Points Collect 5000 skulls
Evolve to final level 50 Points Evolve to final level
I can stop at any time 50 Points play for an hour
Kill 200 Goo-..Flying things.. 50 Points Kill 200 Goo-..Flying things..
Kill every big enemy 50 Points Kill every big enemy
Kill every small enemy 50 Points Kill every small enemy
The final Frontier 50 Points reach space
I can't stop at any time 100 Points play for 3 hours
Kill every enemy 100 Points Kill every enemy
Lol Wut? Secret Medal: Unlock this medal to view its details!

Author Comments

Goin up! Climb as high as you can, unlocking everything possible!
Explore the wonderful worlds, and KILL EVERYTHIGN YOU SEE

Compete for high scores!

Controls:
arrows, space, P for pause, M for mute, Q for quality control, R to restart

reseting in shop will result in losing all the money, and experience you had

Tip: don't use Internet Explorer.... ever! and not just because the game seems to lag with it.

EDIT: medals are back

Reviews


DarkclowerDarkclower

Rated 4.5 / 5 stars

Space to retry

PLEASE add 'press space to retry', its so gay that i have to get the mouse and press retry every time i die!

Otherwise. Awesome game!!! :D


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iiRockpuppyiiRockpuppy

Rated 5 / 5 stars

Very fast paced and adventurous

I like how in depth the level goes, from enemies to level design, especially the medals. The art style is so intriguing and fits so well with the vibrancy of the enemies. Amazing work, keep it up.


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pwnage555pwnage555

Rated 5 / 5 stars

Too Good.

The last item trolled a lot of people, which made me laugh. Congratulations! You have evolved into You Mad!



HammerToadHammerToad

Rated 5 / 5 stars

awesome experience

wow tis is the mos addicting flash game ive ever played played for like an hour got bored then saw a freaking flying creeper in this game got exited and my boredom went away instantly


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PhobotechPhobotech

Rated 3.5 / 5 stars

Great Time Killer; Fun and Random

Rufus the Demon makes a comeback! Taking from the success of Toss the Turtle, your goal is to see how far you can get your character on a linear course, using elements from the environment to push you further or avoiding elements that could stop you dead in your tracks.

The stage is randomized at the beginning, and Gonzossm lends his artistic flair to making everything and everyone look great. It really doesn't make a difference on which level you started, it's all cosmetic. The goal is for you to get into space anyway, and that's going to pretty much be the same regardless.

All of the enemies are randomized, and not having a wall as you get higher up really makes all the difference. You need to pace yourself if you want to survive...which is difficult to do if you're exploding and rocketing upwards ricocheting off everything with a pulse, but once you're on solid ground again, make sure you don't jump directly underneath a Goomba.

...and c'mon, they seem inexplicably shamed to call these flying creatures Goomba's, and yet that's clearly what they are. Copyright infringement or not, Nintendo's not a bunch of morons. While the repeated video game pop culture references are neat why not make this game 100% original? Sure, it was probably made just for fun, and hell yes, the game was very fun. But the references were unnecessary, and if you were to port this as an iPad/iPhone app, the creator would run into snags.

Usually bombs and spikes are detrimental to a video game character's well being...but not in this game! Bombs are good, and the basic, bottomless spikes are good too; when jumping into a bottom-less spike trap, not only do you kill it, but you kill anything you come up beneath from the subsequent launch (INCLUDING full bodied spike traps). This is surprising because typically when you run underneath anything that's not a bomb, you take damage unless you're engulfed in the flames of being propelled by a bomb.

A neat feature of the game is the leveling process, where as you kill enemies and collect skulls, you gain experience which effects how high you can jump, and how powerfully(?) you kill things. I add a question mark because usually all it takes is one hit, but I seem to remember having to hit bigger creatures less as you're fully leveled up. Which btw, is at level 10. See, normally the whole leveling up process is to give the player a sense of fulfillment...that they are actively progressing, and as they face the challenges of the game, they can remind themselves that they've only just begun. To cap it off at a mere level 10 is just sort of underwhelming Yeah, the evolving system was neat, but I'm glad you could let us choose which form of Rufus after the fact; I hated how Steroid Rufus had these massive arms, and yet he rarely used them.

Of all the Specials you, the player, should prioritize is Health and Double Jump. The Wall jump is important too, but if you were to divide land, sky, and space into two parts, you only have walls for the first 1/6th of the game. It might be important to speed things along for you to get out of that beginning canyon, but I'd venture a guess to say even unlocking bombs or any of the three temporary boost powerups takes priority over it.

Then there's the skins...between the three Rufus forms, I think the difference is cosmetic, but I prefer the middle one.
Scunt - just fast. Not a bad character.
Mario Parody - has a wicked double jump, but not too different from a maxed out Rufus.
Turtle - The best in my opinion because he has extra health. He's agile too.
Dad - can crush spikes, but only from above, He's not as thoroughly animated as the others, and he's a tad slower.
and the "?" skin is a bizarre, light blue and red version of Mario. Which is kind of offensive, if you ask me. He only has two poses, standing and jumping. He doesn't walk, he glides, and the ONLY advantage he has is he kills large enemies with a single jump. That's it. The author's comments were "WE GOT RICH!" which basically means we got ripped off. The most expensive item in the game is disappointing.


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