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Riddle Transfer

rated 4.46 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jun 6, 2011 | 2:16 PM EDT
  • Frontpaged June 7, 2011
  • Daily Feature June 7, 2011
  • Weekly 2nd Place June 7, 2011

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Author Comments

Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here:



Rated 5 / 5 stars


Can i throw a monkey at you??? lol Good game love the story line and uh MOAR sequels!!!

People find this review helpful!


Rated 5 / 5 stars

Diz is a dick!!! Very challenging game.


Rated 5 / 5 stars

Why would Diz do that?!

JonBro responds:

If you want the short version, he was the only one fast enough to make it in time.

If you want the long version, here you go:


Rated 5 / 5 stars

Dear John,
Hello John! I have just joined NewGrounds purely because I wanted to ask you a question. I know nothing about game making, or about NewGrounds at all, but I would like to learn for one purpose ; to make the sequel to this game. I'm not really positive that it would be greatly in my odds to make the game as great as your previous games, but I would like to give it a try! I believe people deserve another game of this, and maybe I can extend the series entirely! What I am asking you is if you would give me the permission and honor to attempt to continue this amazing series. I understand if you do not wish to give me that honor and permission, but I really would like to try and give this my best shot! Thank you in advance!

Yours Truly,

(P.S, if you DO allow me to do this, do you have any tips or websites you used to make this series? That would be great! Thank you!)

People find this review helpful!
JonBro responds:

I'm honored that you would make such a request! However, I'm not particularly interested in this game being given a continuation. I think the Riddle School games nearly overstayed their welcome when I released Riddle Transfer, and the plans I had for the rest of the series are plans I'm not proud of. I'd probably make the sequel myself if I felt like there should be one, but I don't have any plans for that at the moment.

Still, I'll gladly give you some tips anyways, since you seem to have an interest in designing point-and-click games.
Flash games are made with a program called, well, Flash, Flash has its own built-in programming language called ActionScript. Specifically, I've been using Macromedia Flash 8 Professional with ActionScript 2.0, although both Flash 8 and AS2 are considered basically obsolete and aren't as easily accessible as they once were. If you happen to get your hands on a copy of Flash that also has ActionScript 2.0, I made this wacky tutorial a while back on how to make a basic point-and-click game:

Lately, I've been using a program called GameMaker: Studio. None of the games I've posted online are made with GM:S; it's not designed for Flash games, but I'm pretty sure there's a purchasable extra feature that allows you to export to HTML5. I'm mentioning GameMaker as an option because I would say, for the most part, it's easier to use than Flash is for game development. It has drag-and-drop features for beginners so that you can make simple games without any need of programming, but for more advanced work, GameMaker's built-in language called GML is similar to ActionScript 2.0, which I consider very intuitive compared to most programming languages.

Neither Flash nor GM:S is free, but the current (and in my opinion, far less user-friendly) version of Flash usually has a free 30-day trial, and you can get GM:S with most of its features at no cost, but the free version has an easily reachable limit on how many objects and things you can make.

Hope this helps!


Rated 5 / 5 stars

an excellent continuation

after RS5, I had thought that the series was over. . . I was wrong. what appears here is a perfect continuation of the RS lineup. Sometimes, I'll admit, a good series has to take a new direction in its plot, and this one has done just that. I look forward to seeing what is done with RT2!