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was made for 'NG Game Jam 4' ..........
For the gameJam we had to make the frame rate 12 fps so the movement is slow.
The game needs more then just three levels. To add to that the challenges aren't actually challenging, you just flip a switch or jump and the animations could have been a bit smoother. I think this game has a lot of potential and you guys should try remaking it, I like the fact that it's a lot like limbo on Xbox.
Flipping switches is hard for some people!! >:C
When you first play Blacklight you cant help but think your playing a spinoff of the popular arcade game for Xbox named Limbo. This game heavenly reminds me of it just by the artwork. There's no real story to the game,You go threw 3 levels to find the one you love. The game is quite short and kind of begs you for at least a few more levels to make this game more enjoyable. 6/10 3/5.
She's not the one you love, the character was just hungry after growing up so much.
The music goes hand in hand with the different levels, so to speak. Movement is a bit slow, but at 12 fps, that's explainable.
Loving the story; infanthood with its own perils, the relative ease of childhood, and then... Love? Death? I guess it's what you make of it...
Only complaint: It was a bit short. But it's very enjoyable nonetheless.
journey to find love
the boy walk all his life to find his destined one.
good art and music but a little too short.
Short and leaves at a cliffhanger.
The game itself was almost as a slightly more interactive platformer. Posing no real challenge and leading nowhere. We play as a child who ages, once at the most matured age we see two issues--One, the character is now sculpted in a way that when jumping the legs are extended and can hit the water to restart the level. And two, a platform we jump on has some small water flowing on top of it.
Once we finally reach the end, the first thought is that the girl we see is going to commit suicide. Decided by black and red, the colors for death. In the end she turns around and looks at him, then we see "end."
It's a pretty interesting art game, leading the player to draw their own conclusion. The focus not being on the gameplay but by the story it tells. But oh wait ... An author's response to an earlier comment says it's not an art game. So I guess that would mean this game just sucks donkey balls.
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