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was made for 'NG Game Jam 4' ..........
For the gameJam we had to make the frame rate 12 fps so the movement is slow.
several points could be made about this game but im gonna stick with the top three
1. if your gonna do a "growing up and dealing with life but we're gonna show it in the form of a platformer puzzle hybrid" you're gonna need a little dialogue
2. you gotta make the platforming acturally difficult in a way that not cheap... (the lever and spike, ball and two platforms that you never see coming,clicking a leaf to make the tree fall over instead of the branch that logically could have been used as a grip)
3. since when do teenage jobs allow spike ceilings anyway, this game lacks a lot of logic
2. It was fair cheap and you COULD click the branch, didn't have to click the leaf;
3. Since when are games meant to be perfectly logical!!!!!!
the concept in my opinion was very good. nicely challenging in some parts. very good job
Insanely glitched and
Looks as if no beta testing has been done at all.
THANKS FOR POINTING OUT WHAT THE GLITCHES WERE FAGGOT
Short , underdeveloped
I think this game got as far as it did for subjective reasons the collisions are buggy controls underdeveloped animations are jerky and occasionally grainy and pixelated the levels are few, cluttered and span barely thirty seconds each before the whole things over to reveal a lady in a red shirt who im still not sure of the significance
Perhaps im missing what your trying to say with this subjective art piece all i know is that a lot more time could have gone into the buggy controls walk cycles etc
congtats on the front page anyway =]
Nothing was meant to be said. Thanks.
...but underdeveloped. I praise especially the choice of music and monochrome, but the gameplay needed some more elaboration and clear metaphors to justify the meaning of having a gameplay at all. That said, i liked it.
Yes, wise words. merci
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