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Plimpton's Video Falconry

rated 3.99 / 5 stars
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Credits & Info

Jun 2, 2011 | 5:48 PM EDT

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Author Comments

Enjoy a sport that has been the pass-time of kings, hunters and warriors for 4000 years!

George Plimpton's Video Falconry was brought to our attention by the Judge John Hodgman podcast. Originally made for the Colecovision in 1983, we've gone to great lengths to painstakingly port one of the few existing copies.


1 - Yaw
2 - Pitch
3 - Claw Grab
4 - Beak Grab
5 - Flap
6 - DoubleFlap
7 - Claw

Happy Falconing!



Rated 5 / 5 stars

The coleco was under rated

people should have treated it better, because in retrospect it was about as powerful as the NES, and it was made by Americans, something you don't see every day, and on top of that they at least tried to do what Nintendo actually did, so all in all nice game, not perfect, like most colecovision games, but sure as hell fun to play, well thank you very much for making this i had fun playing it , cheers!


Rated 2.5 / 5 stars

Use the numpad

To GungaD: Use the numpad, not the numpers on top of the keyboard, you twit!

But I agree, the best part is the backstory, actual game is a bit crap. I got bored after 5 levels.


Rated 5 / 5 stars




Nice work, I wish more games were like this Tom!

People find this review helpful!


Rated 4 / 5 stars

k then

difficult little game


Rated 3.5 / 5 stars

The Joke's on the Web

The best element of the game is the practical joke/hoax surrounding the game. That part, from the YouTube video to the introduction of the "port" itself, was a perfect 10. From the narrative to the voiceover to the photographs to the ediiting of the commercial: top notch, and you guys couldn't have done it better.

The game itself... ah, well. The graphics are a perfect knock-off of a 1980's era Colecovision game. The game itself isn't engaging. And the controls were flat-out terrible. Not in that you have seven buttons to control actions (which I wouldn't put past a Colecovision or Intellivision game), but that the buttons have to be at the very top of the keyboard. If the buttons were "Z to M," or this was 2000 and keyboards still had number pads, I would have found the game to be playable, simply because I could have kept my hands in a natural position.

10/10 for the joke, 5/10 for the game, 7/10 composite.