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It's been nearly 4 years since the first No Exit. We hope you enjoy the sequel!
It's a bit glitchy.
An additional clue shows up when I check the clue in the desk.
When I got the order right for the students, food, zodiac, and hobbies nothing happened. I undid everything, checked your walkthrough, and placed them in the exact order I had them before and THEN a cutscene happened.
Items appear for a split second when you switch scenes.
Wish the chalk would disappear once messages on board show up.
Wish the bento heater wouldn't activate if there is nothing in there.
Other than that it was a good escape game where I needed little help. It was a nice brain buster. Good challenge, not crap like other people are claiming.
My only problem...
***SPOILER*** Bu-bu-bu-bu-... That Teddy helped me get out of the first game! Do I really have to destroy it? ;~; WHYYY
That, and like the others have said, it's pretty much just about impossible to find the two window clues and the desk clue.
I really liked the main puzzle, even though I've seen a few too many like it before. I only didn't like how it's impossible to find one of the clues (your sign) after you get the carrot, so if you didn't pay attention before, you will get stuck.
People complaining about the difficulty must be new to escape games or logic puzzles in general.
Keep up the good work. I'm looking forward to the next one in the series.
yea i agree. animation and music are good not great but good
but there really are no clues as to the signs of the other students or favorite foods ect
so the order clues are a waste of time
the window and desk where no different from the rest of the windows and desk visually and its just mere chance that i found them
in the end i had to use the walkthrough for parts of this
The story is nice, I enjoy the animation however there just plain was no real direction in how or what I was supposed to do. I mean really though the only way I found out about majority of the items was to check out the guide. Maybe I'm slow but most escape games I have no problem with, this one just stump me from beginning to end. Try giving more direction in the point of the player next time.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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