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Jun 1, 2011 | 6:45 PM EDT

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Author Comments

It's been nearly 4 years since the first No Exit. We hope you enjoy the sequel!

Reviews


RedHound211RedHound211

Rated 4 / 5 stars June 7, 2011

My only problem...

***SPOILER*** Bu-bu-bu-bu-... That Teddy helped me get out of the first game! Do I really have to destroy it? ;~; WHYYY

That, and like the others have said, it's pretty much just about impossible to find the two window clues and the desk clue.



kontrurkontrur

Rated 4.5 / 5 stars June 7, 2011

Great game

I really liked the main puzzle, even though I've seen a few too many like it before. I only didn't like how it's impossible to find one of the clues (your sign) after you get the carrot, so if you didn't pay attention before, you will get stuck.
People complaining about the difficulty must be new to escape games or logic puzzles in general.
Keep up the good work. I'm looking forward to the next one in the series.



bigroy6969bigroy6969

Rated 1 / 5 stars June 7, 2011

2.5 stars

yea i agree. animation and music are good not great but good
but there really are no clues as to the signs of the other students or favorite foods ect
so the order clues are a waste of time
the window and desk where no different from the rest of the windows and desk visually and its just mere chance that i found them
in the end i had to use the walkthrough for parts of this



botchoibotchoi

Rated 1.5 / 5 stars June 7, 2011

Confusing direction

The story is nice, I enjoy the animation however there just plain was no real direction in how or what I was supposed to do. I mean really though the only way I found out about majority of the items was to check out the guide. Maybe I'm slow but most escape games I have no problem with, this one just stump me from beginning to end. Try giving more direction in the point of the player next time.



RAXUS13RAXUS13

Rated 2 / 5 stars June 6, 2011

hahrdhardhardhardhard

Look i think this game has some very big disadvantages its too hard, not because of the tricky puzzles but the cause of the game itself that doesnt help you, For example, in most of these kinda games, your cursor changes when you pass over something that you can interact with and also almost all of the clues where EXTREMELLY hard to find
**SPOILER**
It was very difficult to think of searching all the windows cause there may be a not dry one, or my eyes have to extra peeled to notice the chalk on Pisces or there is NO WAY you'll discover that you can interact with the first table unless you're really desperate and try clicking everything there is.

What i wanna state is that the point of game , except being hard and all, is to be beatable and mostly playable, and im totally sure that thats the reasong you dont get big scores, im sure that most of the players will think "screw you" before they even start playing and give you a 0..

So, when you make a game, make it playable!!!