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Jun 1, 2011 | 1:33 PM EDT
  • Daily 3rd Place June 2, 2011

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version 1.9
The Ultimate fighting flash game by Flashkof !
great high resolution graphics
12 characters
severals game modes
multiplayer online (coming soon)
lot of options
and more...
Log in with facebook or Mochi log and you will can save all features likes achievments...
If you finish the game with all characters, you will unlock a secret character !



Rated 3.5 / 5 stars

WOW realy

you copy 1 of the blazblue songs


Rated 3.5 / 5 stars


i got stick in level 4 in easy mode:(


Rated 3 / 5 stars

I agree with cpe007

The idea itself is great, graphics, characters, controls are all good. But there are some huge glitches. Such as the loading page, either not loading at all, taking forever to load, or not making up it's mind about what percent it's on. If you could please fix these problems it would be a SQUILLION times better. (And I would actually get to play).

Please take this into consideration, because no matter how good a game is, after a while the glitches become too much to handle. I'm sure you can fix it!

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Rated 3 / 5 stars

The Perfect Fighter is far from just that.

There was obviously a lot of time and effort put in this, but it lacks is polish. The idea is really original. Making new characters almost from scratch is no easy task, and neither is coming up with new ideas for said characters without making it too obvious what characters is which. What was wrong with the game are the sane things that plagued FlashWing's other games. Good ideas and pretty graphics, but an abundance of glitches, weird choices in music, and inconsistent AI. Controls are just fine, but good luck stringing normal attacks with specials. The CPU has no trouble doing that. If all the things that are wrong with this game were fixed, then we would have a fantastic browser fighting game.

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Rated 2.5 / 5 stars

Has some promise

I don't mind reskinning Street Fighter characters, because you mix up their moves and change things enough that they're unique.

But the hit detection is really wonky ay times. The animations don't seen to have any correlation on what hits and what doesn't, and it seems like I can go from being missed by a move, to being hit, back to being missed and back to hit, all while standing about the same distance.

It's also pretty laggy. Using the supers is difficult because you never know when your moves are going to register. And even if they do, actually hitting them is a matter of pure luck because of the aforementioned range issues.

Finally, I did encounter at least one game-ending glitch, where my character disappeared after a throw.