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Sni[p]r 4

rated 3.62 / 5 stars
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Action - Shooter - Fixed

Credits & Info

May 21, 2011 | 12:41 AM EDT
  • Daily 4th Place May 22, 2011

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Author Comments

I made this to test out new features on the engine.
Good luck :)



Rated 5 / 5 stars

good but....

i got the best wall and the second best sniper, but then there showed up some coloured tanks and raped me. and as mrbig below me said, shouldn't building get healed after 'grading?

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Rated 3 / 5 stars

Lacking quite a bit

There were many things that I felt were missing from this game. Manual reload (If there was one, I didn't find it). It made it pretty difficult when there were many enemies to deal with. The difficulty itself didn't really come from enemy health, but more so from just the amount of enemies and the lack of a repair feature.

I didn't make it very far, but from what I noticed there wasn't much variety in the enemies, though the focus on different weapons and.. buildings was nice. Though a logic problem occurs to me. When you upgrade your building, shouldn't it be at full health? It's an entirely new structure.

On the other hand, there are some good points. The gameplay itself was fast paced and enjoyable, the sounds and music were alright, the large variety in weapons was nice as well.

All in all, it's nothing to really scream about but still enjoyable for a little while.

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Rated 5 / 5 stars

Jason X is 4th, lol

I got 32th spot. :/
Very awesome game

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Rated 5 / 5 stars

Just to let all know

length of time: 847
overall score: 132,648,000

Dont post your scores, you lost =]

- Jason X


Rated 4.5 / 5 stars

Good work for a Test

Really gets crazy, and I played the original, some solid upgrades I'll say. I personally would want a fully automatic upgrade because everything just gets crazy to the point were spamming click isn't enough. Although I did encounter a bug with no being able to collect the fully upgraded weapon bonus, which might've been related to getting the fully upgraded base bonus first, look into that if you can, hate to see a bug like hat a in the final version ;)