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Credits & Info

May 18, 2011 | 12:02 PM EDT
  • Daily 2nd Place May 19, 2011
  • Weekly 2nd Place May 24, 2011

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Big Meanie 5 Points Defeat Big Blue the Meanie
First Craft 5 Points Craft your first item
First Kill 5 Points Kill your first enemy.
Reach Town 10 Points Finally reach the town of Astaea's Bastion.
Gate of Oceanus 25 Points Unlock the Gate of Oceanus
Defeat Vulcan 50 Points Rid the world of the evil beast, Vulcan
Mega Sword 50 Points Craft the Razor Sword

Author Comments

Castaway 2 takes the very popular, award winning Castaway game to a whole new level! Stranded on a mysterious island, it is up to you to find a way off. Embark on a journey that takes you through vast terrains and unique environments, completing quests and battling huge bosses. Train pets, as they fight by your side using their unique skills and abilities. Discover and unlock rare items and equipment, using the brand new crafting system.

We have listened carefully to the community, and have taken their suggestions from Castaway 1 very seriously. Here are just a few of the features in Castaway 2:

- larger (over 100 different levels!)
- fast (steady 30 fps)
- prettier (amazing, polished graphics)
- more monsters/pets
- skill points to model your character the way you want
- bosses/mini-bosses
- a new crafting system with almost 100 different crafting combinations to discover
- epic armor/weapons
- 15+ spells
- beautiful custom composed music
- nearly 100 different quests
- auto-save system
- hours of fun and re-playability

We are also very involved in providing updates based on user feedback. The game has been released, site locked on our site for a few weeks and have released several updates since then. We appreciate your feedback, and hope you enjoy the game.

* The Premium Pack is simply bonus content, and does not effect the end-game or story line, so please do not base your rating on this.



Rated 3.5 / 5 stars

why cant i play its on like a ad and screen thingy

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Rated 3.5 / 5 stars

how do i get the wooden sheild


Rated 3.5 / 5 stars

Fun, but slow

This is quite a fun game, just your run of the mill RPG, but the pet system and the slightly comedic tone, as well as the artwork make it much more enjoyable then it might have been otherwise.
However, the game itself moves very slowly, at least for me, even on low quality. I honestly wish there was a way to speed things up, because right now it's as if everything is in slow mo, which makes it hard to immerse myself in the game.

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Rated 3.5 / 5 stars

J'aime beaucoup le Castaway. (Oh yeah, French...)

Improvement 8/10
Definitely wayyyy better than the first one, my pets kept dying, it was slow, but in this one, it's pretty much balanced.

Forging 9/10
It's cool, but I don't like not being given hints on what items go together to make certain items. Other than that, it's tight, man.

Fighting 10/10
I like the simple one button mashing to deal damage type of games, like Zelda, God of War, etc.

Pets 7/10
Like I said, there is improvement that was made since the last Castaway, but I still feel that the pets don't really have much of an attribute to the game. I like just letting my character sit over night and gaining like 7 level ups because of my pet's auto attacking all the respawning monsters. Other than that though I could beat the game with out it.
Suggestion - If you have ever played Secret of Evermore, you would know that the pet system is pretty simple, your dog can't use very many special attacks, but it can be controlled by you and there are certain things that only the dog can do. If you some how incorporated that, I think the game would be a whole lot more than just you fighting with a little help. You could add puzzles, special abilities that pets can do or even just make it to where you can forge certain elements/attacks/weapons into the pet. Think about it man. Unless you don;t want to make a third installment. That's all cool, but I personally would like to see a third one.

Adventure/Secrets 7/10
I like the brushes being in the way to prevent you from moving further until the inevitable slash, but I think you should have put more secret places that don;t show up on the map. Like a group of suspicious bushes gaurding this one little area that's not even on the map. "Woah, what is that?" You go look then find a hidden weapon that can make the game easier. You feel me?

Functioning 6/10
It functions pretty well, aside from the random glitching I get when I'm selling/forging items. The graphics are great, the set up is amazing, I just dislike the occasional freeze I get whenever I mess with my items. I understand that there's the auto save, it's just really really annoying.

Overall 7/10
It was originally 7.8, but I rounded down because I feel that the glitch where it freezes is really annoying and needs to be focused on more. Other than that, I really like the game. Keep up the good work. :)

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Rated 3.5 / 5 stars

Good, but.. many bugs and oversights

Screen does not size with browser zoom factor.
So, game only works at 100% zoom.

Medals do not work retroactively.
I logged in using my armorgames account, and got the save game. But... no medals were awarded at all.
I killed 1 mob, and got a medal - but all the older medals would mean I have to completely start over again... >_> uncool

NPCs are GREEDY as heck.
In any other rpg you can stay at the inn for free.
Here, they charge you 10g per level that your player has reached.
This really should be changed to be free, as it impedes player development.
If anything, you can make items more expensive to compensate, but it's quite silly to have to sit afk for minutes to regain your health, if you could stay at the inn for free.

Many bugs regarding quests.
If you kill a boss before you do it's quest you won't be able to progress, and have to restart the game again.
Kill quests are also too long. kill 25, 30, or more? Pulling that down to 10-20 would make them faster and less frustrating.

Crafting is SLOW, it'd really improve the crafting to get rid of the whole white screen and animation and simply craft the item once you click the button.

Quality/Music/sound settings are not remembered upon loading a game.
Kind of silly, no?

All 'n all, it's a lot better than the first version. But still a lot that should be polished.

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