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Uploaded
May 18, 2011 | 12:02 PM EDT
  • Daily 2nd Place May 19, 2011
  • Weekly 2nd Place May 24, 2011

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Medals

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Big Meanie 5 Points Defeat Big Blue the Meanie
First Craft 5 Points Craft your first item
First Kill 5 Points Kill your first enemy.
Reach Town 10 Points Finally reach the town of Astaea's Bastion.
Gate of Oceanus 25 Points Unlock the Gate of Oceanus
Defeat Vulcan 50 Points Rid the world of the evil beast, Vulcan
Mega Sword 50 Points Craft the Razor Sword

Author Comments

Castaway 2 takes the very popular, award winning Castaway game to a whole new level! Stranded on a mysterious island, it is up to you to find a way off. Embark on a journey that takes you through vast terrains and unique environments, completing quests and battling huge bosses. Train pets, as they fight by your side using their unique skills and abilities. Discover and unlock rare items and equipment, using the brand new crafting system.

We have listened carefully to the community, and have taken their suggestions from Castaway 1 very seriously. Here are just a few of the features in Castaway 2:

- larger (over 100 different levels!)
- fast (steady 30 fps)
- prettier (amazing, polished graphics)
- more monsters/pets
- skill points to model your character the way you want
- bosses/mini-bosses
- a new crafting system with almost 100 different crafting combinations to discover
- epic armor/weapons
- 15+ spells
- beautiful custom composed music
- nearly 100 different quests
- auto-save system
- hours of fun and re-playability

We are also very involved in providing updates based on user feedback. The game has been released, site locked on our site for a few weeks and have released several updates since then. We appreciate your feedback, and hope you enjoy the game.

* The Premium Pack is simply bonus content, and does not effect the end-game or story line, so please do not base your rating on this.

Reviews


PainKeeperPainKeeper

Rated 5 / 5 stars

Great Game!

This one on of those games who kills your workbreak/sparetime in seconds.
Im realy surprised how you put all this together in only 8MB file size.
Awesome!

Would be very nice to add some more keybinds like:
I - Inventory
S - Stats
C - Skills
Q - Quests
E - Eggs
[ESC] - Settings/Pause

Anyway thanks for the game.

QUESTS & ITEM HINT MAP for players (i found somewhere in inet):
h tt p:// www.students.uwf.edu/tjs20 / Castaway2Map.png

10/10 + 5/5

Keep going!


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alpha-beta-cowalpha-beta-cow

Rated 4 / 5 stars

planes

perhaps we could transfer save files from Castaway 1->2?
Or maybe you could implement this for future plans :D

Everyone likes transferring systems :D


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Neophyte-RoninNeophyte-Ronin

Rated 4 / 5 stars

A Buggy Grind, but Captivating and Challenging!

I have a love/hate relationship with likwidgames. Used to be mostly hate. I thought "Ultimate Tactics" wasn't very good due to bugs and pacing, but even that game is prettier than most. Castaway 2 is no exception, a significant improvement over its prior incarnation and the company's previous releases. It features great depth balance with simplicity and stunning aesthetics for a flash game, but has some aggravating issues that suggest a lack of polish. The designer hopes to flush those aside with patches and leave us with a satisfying, memorable adventure game. It comes close as is.

In "Castaway 2", the player's nameless champion awakens upon a deserted island with no memories and only his wits and resourcefulness to gird him against a nightmarish monster infestation and the strange magics that still reside on the isle. He happens upon strange feminine statues that speak to him and believe he is late... over 3,000 years late by the number of days they've counted. With little hope of rescue, he must brave the Isle of the Titans and its mysteries.

While venturing through the island, he can tame a monster and attain much-needed combat assistance. Navigation is done in a top-down perspective, with an automap that not only lists exits and hostiles in green and red, but also items and even mineral veins necessary for the game's simple craft system. The player must collect items, merge them together, and create new gear. This could conceivably omit the need to purchase gear from vendors, except in a few cases. Enemy designs get larger and tougher, but most are not openly aggressive until attacked. Play your cards with your creature right (the first one you get will do; even flier enemies cannot travel over obstacles like water) and you can play tag-team on single targets until they're vanquished. There is no "wrong" manner of allotting skill points to the character after leveling up, although a warrior-centered character will shrewdly take the skills on the far left and far right. The game automatically saves when you enter a new area and the inn can let you save up to three slots to computer memory. There are many extermination missions and plenty of tasks revolving around the new craft mechanics, but the latter has some kinks.

In fact, there are a few good grievances with Castaway 2. When you start to collect items, it's almost impossible to tell how things fit together or in what amount. This devolves into endless hours wasted on tinkering with countless variations and combinations of artifacts, or lugging them around in the hopes that some day they become useful (most players will raise strength after level-up just to be able to carry it all!). At least the game keeps track of the winning or useful combinations upon figuring them out; the player has to keep track of the useless combinations so as not to duplicate past errors. Tedious. Rote learning can quickly eat away at the fun here. Some players might want a walk-through just for the craft system alone.

Another issue is the pet system. You only need one pet throughout the entire game--the one you find getting bullied. Due to the speed at which the creature levels up with you, it outpaces the levels of everything else. Unless there are differences in statistics, passive skills, or added effects while attacking, pursuing the pet system any further than the first pet is optional to the point of being superfluous. Sinkhole for time you never get back.

A savvy player will notice bugs. I noticed two. First: trying to create new objects with the craft function. It sometimes freezes up after several attempts, becoming unresponsive to controls and clicks. Blows all the time spent on actual creations you have to recreate. Second: sometimes, keys stick or become unresponsive on the field. Both bugs, the former especially, caused me to reconsider how much time I would invest in playing, or even the vote!

Despite these concerns, it is beautiful, handles well, and doesn't bog down too much, as advertised. Past the bugs, I see a great flash game!


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punkrocker2008punkrocker2008

Rated 5 / 5 stars

Love it.

What would be more helpful though, is to put the names of the monsters somewhere. It doesn't take away from the great gameplay, however. 10 stars.



TurkeyOnAStickTurkeyOnAStick

Rated 3.5 / 5 stars

S'allright

Just to let you know I've encountered a game bug when switching inbetween pets. The game has got confused, and has seemingly trapped my pink wolf at the door, whilst cloning my snake pet at the stable. Below is a SS of what I mean.

http://www.newgrounds.com/dump/item/7 11b829b64f707936f1f91e8971e41af

Naturally I'm a bit gutted about losing my starting pet!

Game-wise, it's a good looking game, and I could get into the crafting and pet training elements to it.

Gameplay is a bit of a grind, sadly. I'm aware this is a bit of a redundant thing to say for a huge RPG game that you guys have created, but the combat system is just sluggish space bar bashing, with a few spells inbetween. Also crafting items is so slow! I wish I could create multiple potions at one time.

Might return to playing this sometime tomorrow, to see if the game beyond the village is any different. Otherwise grinding just doesn't hold my interest, even with medals.


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likwidgames responds:

Would you mind sending me a PM describing what you did before this happened?