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Credits & Info

May 18, 2011 | 12:02 PM EDT
  • Daily 2nd Place May 19, 2011
  • Weekly 2nd Place May 24, 2011

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Big Meanie 5 Points Defeat Big Blue the Meanie
First Craft 5 Points Craft your first item
First Kill 5 Points Kill your first enemy.
Reach Town 10 Points Finally reach the town of Astaea's Bastion.
Gate of Oceanus 25 Points Unlock the Gate of Oceanus
Defeat Vulcan 50 Points Rid the world of the evil beast, Vulcan
Mega Sword 50 Points Craft the Razor Sword

Author Comments

Castaway 2 takes the very popular, award winning Castaway game to a whole new level! Stranded on a mysterious island, it is up to you to find a way off. Embark on a journey that takes you through vast terrains and unique environments, completing quests and battling huge bosses. Train pets, as they fight by your side using their unique skills and abilities. Discover and unlock rare items and equipment, using the brand new crafting system.

We have listened carefully to the community, and have taken their suggestions from Castaway 1 very seriously. Here are just a few of the features in Castaway 2:

- larger (over 100 different levels!)
- fast (steady 30 fps)
- prettier (amazing, polished graphics)
- more monsters/pets
- skill points to model your character the way you want
- bosses/mini-bosses
- a new crafting system with almost 100 different crafting combinations to discover
- epic armor/weapons
- 15+ spells
- beautiful custom composed music
- nearly 100 different quests
- auto-save system
- hours of fun and re-playability

We are also very involved in providing updates based on user feedback. The game has been released, site locked on our site for a few weeks and have released several updates since then. We appreciate your feedback, and hope you enjoy the game.

* The Premium Pack is simply bonus content, and does not effect the end-game or story line, so please do not base your rating on this.



Rated 5 / 5 stars

awsome game

this game got it all

to the previous poster: in the area with the bushes, walk to the right, then up a bit and back to the left and grab the stick


Rated 5 / 5 stars

I am stuck

I can't find my way to any where other than the starting to part of the next side of the starting island. how i get out, bushes blocks the way some how. still 10/10


Rated 5 / 5 stars

it's good but

I don't know how to craft the razor sword if someone can help I would be very happy.


Rated 4 / 5 stars

Laggy :(

Really addictive but somehow it's still super laggy for me? Any tips? It's already set to unlimited storage with the right clicking thing


Rated 4.5 / 5 stars

Stunning - huge, atmospheric, actionfilled ...

... this is definetly one of the longest and biggest Adventure games ever made

This game has ...

- a great atmosphere with ...
..... extremely lively animated foes and heroes
..... Bombastic tilesets, backgrounds and good, fitting music
- a deep story with ...
..... an insane amount of primary and secondary quests
..... nice dialogues!
- an exciting Adventure gameplay with
..... a large variety of foes, dungeons, items, bosses
..... many hours of playing for sure!
- a big variety of innovative ideas, as you can find in
..... the unit, equipment and dungeon design
..... the lively moving foe and attack animations

This game gives you the feeling you're playing THE adventure game.

- - - Overview - - -

[G] Main Idea & Transfer 9 / 10
Creativity & Innovation 3 / 5

[G] General Style 9 / 10
Graphics & Animations 9 / 10
Music 4 / 7
Sounds 2 / 3

[G] Story 9 / 10
Charakter Design, Dialogues 4 / 5

[G] Gameplay 22 / 25
Hero, Foe, Item Design 7 / 8
Skill & Equipement Balance 5 / 7

Medals + 3
INSANE amount of quests, foes and every item class + 5

Altogether: 91 / 100; 9 / 10

- - - CONCEPT - - -
(e.g. the world of the game generally / the main idea / the story: sad or happy? / the environment: light, dark, nature, urban? / Well defined Genre or total new gameplay? / New Ideas or Clichees or both? / Presentation, etc)

So this game lets experience you an adventure: Stranded on a myterious island without being able to remember anything, you're totally on your own to survive and battle your way through sappy grasslands, thunder shores, icy routes in the mountains, fire deserts as well as the dangerously hot and dry volcano lands with the ominously, red glowing ash ground. Soon there are loads of question about the own identy you want to be answered - but instead of getting answers you meet Sigils giving you quests to advance, to come closer to your target you are unsure of ...

Castaway 2 has gotten a lot new features as well as gameplay elements. It has an insane amount of items, foes, bosses, quests and craft combinations. The gameplay doesn't lose its deepness over the various dungeons, the story and main idea are really interesting, though the storytelling is getting a bit dry in the middle of the game.

However, Castaway 2 is definetly a game you have to play, especially if you're a fan of adventure games!

- - - ATMOSPHERE - - -
(e.g. Tilesets [but not mapping] / Background details & ideas / Foe Details / Movement Animations / Music / Attacking Sounds, walking sounds, etc.)

The Atmosphere is a gigantic plus of the game. The tilesets for the many, different terrains are huge but still not based on each other - you put every existing climate zone into this game, and you gave each climate zone unique flowers, trees, rocks and much more. Your love to small but fine details surprised me on and on.

However, even if I like your three soundtracks, put next time some more into your work. The dungeons are huge and consist of many stages, they all really need each one unique theme.

- - - LIVELINESS - - -
(e.g. Way of Storytelling: Comics, movie sequences, images, texts, narrations / Dialogues / Charakteristics of the Heroes / Realistic Reactions etc)

Well, with a few ideas on storytelling and many dialogues (e.g. between pet and the hero!!!), the liveliness of the story would have gotten much better!

If you divide the story of Castaway 2 in ~4 parts, it would be pretty cool if there would be for each one a comic, a video, a narration or a bigger dialogue to contribute to the story smoothly!

(e.g. Dungeon Mapping, Item Placing / Skill & Equipement Balance / Foe & Hero Design / Puzzles etc.)

Besides that I loved nearly everything of the game anyways, the dungeons were simply awesome - each of them was so different from the others, the only thing they had in common was that they all allowed combined with the great atmosphere fun gameplay!

Another fusion with great effect was the one between mapping and the tilesets!

91 / 100; 9 / 10

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