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May 14, 2011 | 9:07 AM EDT
  • Daily 4th Place May 15, 2011

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Author Comments

Here we have it. ESP Animation's first sponsored game! I'm very proud of this one and there'll definitely be much more to come in the future!

Dimension Diver is a solid platformer that plays out similar to games you've played before, only this time, you also have a Dash technique which allows you to string together combos of enemy pops (kills). There's plenty of levels and extra content to unlock once the game is complete. There's also various modes of difficulty. Check it out!

- Eric, ESP Animation

Reviews


XenryushoXenryusho

Rated 1 / 5 stars

Game killer

It was fun at first but the first time I died I realized this game had a incredible fundamental flaw. When you die once ALL of your increased health ups go away. I understand you dont want them playing the first level 20 times for +10 hp dying and getting another health up.. That could have been solved by making it so any health gained on the level you died on was removed.. But not all of it. Perhaps platformer fans have no problem with this but the similar situation where death means essentially starting anew is the reason I play 5 minute shooter as opposed to any other space shooter on newgrounds.



sparky789sparky789

Rated 1 / 5 stars

Erm.

...Complaints, complaints, controlls.

First off, I go skidding when I want to change directions...
Second off, it's WAY too hard to land on an enemy. I failed after three attempts, and died. I also got a game over on the second level. I really didn't enjoy this, and the concept has been done many times. The look was okay, though. But it's not a game I would like to play.



OddyKnockyOddyKnocky

Rated 1 / 5 stars

Eh....

Mixed emotions on this one. I think that it has potential to be a great platformer if not for the control scheme. The space being jump and tap to dash had me running into enemies instead of dashing and jumping off the platforms and dying when trying to dash. As a result I made it to just world 1-2 before giving up completely out of frustration. Nice try though.


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Mogget128723Mogget128723

Rated 0.5 / 5 stars

Seriously.

I'd have thought developers would've figured this out by now!
NEVER set dash to a double-tap of the movement keys. This DESTROYS precise control. I never got past the second level thanks to this.

It might looks pretty, but that's nothing when it's downright unplayable.



Dark-DudeDark-Dude

Rated 0.5 / 5 stars

Sub-Par at best

I played this game until world 2-1 and that's about all I could take. The controls are terrible, the concept is weak and not expanded upon within the game. Maybe I'm being glib, since I didn't play it long enough to find out what the whole "diving through dimensions was about but it seems like the kind of thing that really should be brought to light early in the game. I thought that after the first level i'd jump to some new dimension, but instead I went from a grass level to a cave level, and I got there by jumping on things. Maybe its just me, but if i replaced the main blue, butterfly fairy with a small, Italian plumber, I could probably swear I was playing another game. On the whole, the game has too weak a concept, too horrible controls and is not at all engaging to the player. When considering a game where "diving through dimensions" is a selling point, look at other Newgrounds games like "Shift" for a starting point.
Keep trying


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