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Uploaded
May 14, 2011 | 9:07 AM EDT
  • Daily 4th Place May 15, 2011

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Author Comments

Here we have it. ESP Animation's first sponsored game! I'm very proud of this one and there'll definitely be much more to come in the future!

Dimension Diver is a solid platformer that plays out similar to games you've played before, only this time, you also have a Dash technique which allows you to string together combos of enemy pops (kills). There's plenty of levels and extra content to unlock once the game is complete. There's also various modes of difficulty. Check it out!

- Eric, ESP Animation

Reviews


niiicckkmaheeyaniiicckkmaheeya

Rated 1.5 / 5 stars

If only the controls didn't suck

What is so hard about making W or the up key the button for jumping. Dashing was useless.



xdeathstarsxxdeathstarsx

Rated 1.5 / 5 stars

Meh

The controls are terrible! 90% of the time I didn't jump when I was hitting jump and your character skips and skids all over the place.



oblivianjioblivianji

Rated 1.5 / 5 stars

just doesnt feel right to me.

the controls in this game are absolute rubbish.

its either far too sensitive on the dash or not nearly sensitive enough when you simply want to move suddenly or only slightly; its like theres only one speed and you can only hope you dont over/undershoot your target when holding down any direction. which is pretty impossible. and then the monster hurts you anyway...
theres far too much air control while going left and right. this makes light adjustments very difficult. especially with the stupidly sensitive dash.
the pace is sluggish unless youre going full throttle and you gain hardly any air after landing on an enemy from your first jump. even if you are holding down jump like it says. this makes it quite hard to get any combos going unless you get random luck by monsters appearing under you.

this is pretty bad so far.

the music was.. it was kindof alright. in the end the frustration on the controls being retarded just made it annoying.

it looked pretty nice. although the edges were deceiving when i thought hitting what looked like a vertical wall was actually just a bunch of green stuff that i could move through. and fall through.

all in all it seems like this game was just a bunch of random shit slapped together without ironing out any of the kinks. maybe thats what posting it here was for?
if thats the case then please fix the controls. mechanics and smoothness of play are what i care most about in any game.
i hope you improve this game to standards along the lines of mario and sonic. probably sonic as the dude already looks like him.

3/10 so far.


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TigerBoyUltraTigerBoyUltra

Rated 1.5 / 5 stars

what a peice of ass.

The contols are too loose, the dash is more of a burdon than a use, and the enemies are genaric. The concept is cool, and the art style is respectable but the entire thing reeks of unused potential.



tietontieton

Rated 1.5 / 5 stars

Pretty but limited functionality

The choice of color and contrast gives a very gentle impression of the game. I found the controls temperamental, and the control arrangement annoying. I can think of no reason that "up" could not have been jump (making this a much more comfortable platformer) and perhaps make dash into space (as per complaints by other reviewers).


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