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May 14, 2011 | 9:07 AM EDT
  • Daily 4th Place May 15, 2011

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Author Comments

Here we have it. ESP Animation's first sponsored game! I'm very proud of this one and there'll definitely be much more to come in the future!

Dimension Diver is a solid platformer that plays out similar to games you've played before, only this time, you also have a Dash technique which allows you to string together combos of enemy pops (kills). There's plenty of levels and extra content to unlock once the game is complete. There's also various modes of difficulty. Check it out!

- Eric, ESP Animation

Reviews


dragirondragiron

Rated 2.5 / 5 stars May 18, 2011

Decent, but....

Sorry to say, as nice as it looks, it has some major problems. First of all, it feels like a game that can't decide whether its a platformer, or a runner, which are two things that don't always mix well. Secondly, it doesn't replenish your health at the end of each level, and doesn't tell you how to restore it. I have a hunch that it has something to do with jumping on enemies in a combo, or score, or something.

Third, I got a powerup, where I upgraded to 4 health... things, but I died once and lost it. That's screwy. If the player earns upgrades, they shouldn't be taken away unless they run out of lives.

The final problem I have with it, is the controls. While it seems like a simple concept, the jump button should not be the space bar. Using Z, X, or C are the best I think somewhat like Canabalt. Furthermore, the dash function is WAY too touchy. I was simply trying to kill an enemy and use the bounce to cross a gap, when the dash activated before I hit the enemy, and I plummeted down the gap, unable to save myself. And this happens a lot.

Nice design, nice music (although more wouldn't hurt), but I'd say a work in progress. Cheers!


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LeTravinoLeTravino

Rated 2.5 / 5 stars May 18, 2011

Heavy potential, but too many flaws.

Like most people have complained, the controls are in heavy need of readjustment. I got frustrated most trying to jump with the Up button rather than the space button, as most other games allow. I also got frustrated with dashing. The controls for it are okay, but the character becomes extremely difficult to control. I'm also noticing bugs when trying to dash into the enemies that resulted in a LOT of unnecessary deaths.

Change the jump button to up, or even to W and allow WASD controls, and fix the sketchy dashing, and this could be a lot better on those grounds alone. The graphics and gameplay idea are incredible. But for now, I give a low score.


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oldkicksassoldkicksass

Rated 2.5 / 5 stars May 22, 2011

...

wow. no obvious crap-rip-off "sonic the hedgehog" inspiration here.

very smooth. too smooth. i would rather have more control and more traction.



NuckelNuckel

Rated 2.5 / 5 stars May 14, 2011

okay, but

The visual style and the animations are quite fancy but the controls might need an adjustment. One thing thet bugs me is the springy screen movement when the player stops moving, its very irritating for me and makes it hard to guess the next landing point. Mario games for example don't do that and they feel good. The other thing is the dodge/boost movement which happens every time I just want to slightly correct the position of the player figure. Though I guess it's also a matter of training. Well, it shouldn't get blammed so I might have a chance to come back here for some more.



leon2550leon2550

Rated 2.5 / 5 stars May 24, 2011

time limit= fail

IT'S PUKING RAINBOWS AT ME!!!!!!!!!!!