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Dimension Diver

Score:
rated 3.66 / 5 stars
Views:
164,650 Views
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Genre:
Action - Platformer - Hop and Bop
Tags:
gravity
side
scroller
creatures

Credits & Info

Uploaded
May 14, 2011 | 9:07 AM EDT

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Author Comments

Here we have it. ESP Animation's first sponsored game! I'm very proud of this one and there'll definitely be much more to come in the future!

Dimension Diver is a solid platformer that plays out similar to games you've played before, only this time, you also have a Dash technique which allows you to string together combos of enemy pops (kills). There's plenty of levels and extra content to unlock once the game is complete. There's also various modes of difficulty. Check it out!

- Eric, ESP Animation

Reviews


LeTravinoLeTravino

Rated 2.5 / 5 stars

Heavy potential, but too many flaws.

Like most people have complained, the controls are in heavy need of readjustment. I got frustrated most trying to jump with the Up button rather than the space button, as most other games allow. I also got frustrated with dashing. The controls for it are okay, but the character becomes extremely difficult to control. I'm also noticing bugs when trying to dash into the enemies that resulted in a LOT of unnecessary deaths.

Change the jump button to up, or even to W and allow WASD controls, and fix the sketchy dashing, and this could be a lot better on those grounds alone. The graphics and gameplay idea are incredible. But for now, I give a low score.


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oldkicksassoldkicksass

Rated 2.5 / 5 stars

...

wow. no obvious crap-rip-off "sonic the hedgehog" inspiration here.

very smooth. too smooth. i would rather have more control and more traction.



NuckelNuckel

Rated 2.5 / 5 stars

okay, but

The visual style and the animations are quite fancy but the controls might need an adjustment. One thing thet bugs me is the springy screen movement when the player stops moving, its very irritating for me and makes it hard to guess the next landing point. Mario games for example don't do that and they feel good. The other thing is the dodge/boost movement which happens every time I just want to slightly correct the position of the player figure. Though I guess it's also a matter of training. Well, it shouldn't get blammed so I might have a chance to come back here for some more.



leon2550leon2550

Rated 2.5 / 5 stars

time limit= fail

IT'S PUKING RAINBOWS AT ME!!!!!!!!!!!



theparanaismetheparanaisme

Rated 2.5 / 5 stars

ok but with minor problems

well when runing and trying to boost into a dash it has a sticky key effect and sometimes doesnt work.


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