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The Killer was inspired by the month I spent traveling through and learning about Cambodia. You can learn more at GameTrekking.com.
UPDATE: for those who may find the music overbearing, there is an ambient version of The Killer available at http://www.gametrekking.c om/the-games/cambodia/the -killer/play-now
Well this website is full of retarded 12 year olds. Reading some of these ignorant and fucking stupid comments makes me incredibly angry.
This game is gorgeous.
Impacting, beautiful, introspective, but most of confronting.
The pitiful way the other man lags and staggers as you shove him with your rifle barrel was masterfully well done. The animation was beautifully smooth, the backgrounds and music were gorgeous. I pitied the other man so much. When we got to the fields I sat there for at least a minute with the gun aimed at the other man.
The way the music stops to intensify the moment is genius.
This is a game deeply steeped in the psychology of death. On my first playthrough I triggered a landmine and we both died. Just like that. Gone. Fate made my decision for me. It highlights the futility and fragility of life, as does the rest of the game and the message it tells.
The music fit perfectly and built up the emotion so well up to the pivotal moment. This moved me deeply.
10/10, for sure.
Simple game, huge emotional impact.
Even though "i" was killed at the end of the game, i felt that i made the right decision to not shoot the person. It's kinda weird right, feeling happy even though you're dead. It's a very effective game to say the least. Simple in game mechanic, but it can give the player a huge emotional response from whatever decisions they make.
An excellent Art game:
I found that this game, despite any and all negative reviews and comments, was perhaps the best emotional game I have played in a long time. Even the simplicity in the gameplay helps heighten the beauty of it all. I thought it was a good addition to the story to choose to either conform and kill the man, or to rebel and spare him. Either way it was a punishment because those who rebelled were killed, but I felt that those soldiers died with cleansed hearts for doing one last act of mercy. I am sorry if this game has gotten too many negative comments and so on, but I feel those people are just upset for the lack of complex gameplay and an interactive story. I am a true fan of these types of games, and wish more people could show so much appreciation for this type of stuff. Very nice work.
i am speechless...
way to deliver a message. good work.
Something that should be done more often...
I appreciate what you were trying to accomplish with this and, unlike some people here it seems, realize that not everything on this site has to have mindmeltingly amazing gameplay, a good, simple message is enough some times.
Having several modern Asian history classes in college, I'm already well-versed in the heinous acts of the Khmer Rouge and have always thought that one of the most worst blights on my country's foreign policy history was the support for the regime due to their "Anti-Vietnamese" stances.
"Hey, we lost a war and these guys hate the people who beat us. Let's throw money at them!" Never mind what they were doing to their own people...
I'm certainly grateful for this little experiment. I hope the people that feel the same way take inspiration of this to make their own experiments that bring to light things that never should have been ignored, or forgotten.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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