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The Killer was inspired by the month I spent traveling through and learning about Cambodia. You can learn more at GameTrekking.com.
UPDATE: for those who may find the music overbearing, there is an ambient version of The Killer available at http://www.gametrekking.c om/the-games/cambodia/the -killer/play-now
Simple game, huge emotional impact.
Even though "i" was killed at the end of the game, i felt that i made the right decision to not shoot the person. It's kinda weird right, feeling happy even though you're dead. It's a very effective game to say the least. Simple in game mechanic, but it can give the player a huge emotional response from whatever decisions they make.
An excellent Art game:
I found that this game, despite any and all negative reviews and comments, was perhaps the best emotional game I have played in a long time. Even the simplicity in the gameplay helps heighten the beauty of it all. I thought it was a good addition to the story to choose to either conform and kill the man, or to rebel and spare him. Either way it was a punishment because those who rebelled were killed, but I felt that those soldiers died with cleansed hearts for doing one last act of mercy. I am sorry if this game has gotten too many negative comments and so on, but I feel those people are just upset for the lack of complex gameplay and an interactive story. I am a true fan of these types of games, and wish more people could show so much appreciation for this type of stuff. Very nice work.
i am speechless...
way to deliver a message. good work.
Something that should be done more often...
I appreciate what you were trying to accomplish with this and, unlike some people here it seems, realize that not everything on this site has to have mindmeltingly amazing gameplay, a good, simple message is enough some times.
Having several modern Asian history classes in college, I'm already well-versed in the heinous acts of the Khmer Rouge and have always thought that one of the most worst blights on my country's foreign policy history was the support for the regime due to their "Anti-Vietnamese" stances.
"Hey, we lost a war and these guys hate the people who beat us. Let's throw money at them!" Never mind what they were doing to their own people...
I'm certainly grateful for this little experiment. I hope the people that feel the same way take inspiration of this to make their own experiments that bring to light things that never should have been ignored, or forgotten.
Educational, interesting, but slooooooow
At first, I thought that my actions (shooting into the sky instead of killing the victim) would have no effect on the game. Thanks for proving me wrong.
My only critique is that it takes too long to reach the message. And yes, I feel that this game is very educational. Thank you for making it.
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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