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Credits & Info

Uploaded
May 14, 2011 | 1:32 AM EDT

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Author Comments

The Killer was inspired by the month I spent traveling through and learning about Cambodia. You can learn more at GameTrekking.com.

UPDATE: for those who may find the music overbearing, there is an ambient version of The Killer available at http://www.gametrekking.c om/the-games/cambodia/the -killer/play-now

Reviews


emygirl60emygirl60

Rated 5 / 5 stars

This hit home.

My Mom was in that war, she lost her home and her parents. She has traveled so long and far to finally reach salvation. Now she has a wonderful home, a loving husband, and two kids that will take care of her. She went through so much, she is so strong. I love her so much.


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Hazbo13Hazbo13

Rated 1 / 5 stars

SPEECHLESS

WOW!!!



JmaoJmao

Rated 5 / 5 stars

Bravo.

A couple years ago, I rode through a small portion of Cambodia, between Siem Reap and Phnom Penh and was absolutely astounded by how beautiful the country was. Fields of shimmering green cowered under a clean blue sky, and I thought to myself: this is the graveyard of thousands. Cambodia is a beautiful country, and its people are often warm-hearted. Thank you for using your talents to convey, if only in part, the atrocities they had to endure. Great work.


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Digi7Digi7

Rated 5 / 5 stars

Stunning.

Well this website is full of retarded 12 year olds. Reading some of these ignorant and fucking stupid comments makes me incredibly angry.

This game is gorgeous.
Impacting, beautiful, introspective, but most of confronting.

The pitiful way the other man lags and staggers as you shove him with your rifle barrel was masterfully well done. The animation was beautifully smooth, the backgrounds and music were gorgeous. I pitied the other man so much. When we got to the fields I sat there for at least a minute with the gun aimed at the other man.
The way the music stops to intensify the moment is genius.

This is a game deeply steeped in the psychology of death. On my first playthrough I triggered a landmine and we both died. Just like that. Gone. Fate made my decision for me. It highlights the futility and fragility of life, as does the rest of the game and the message it tells.

The music fit perfectly and built up the emotion so well up to the pivotal moment. This moved me deeply.

10/10, for sure.



howchildishhowchildish

Rated 5 / 5 stars

Simple game, huge emotional impact.

Even though "i" was killed at the end of the game, i felt that i made the right decision to not shoot the person. It's kinda weird right, feeling happy even though you're dead. It's a very effective game to say the least. Simple in game mechanic, but it can give the player a huge emotional response from whatever decisions they make.