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Uploaded
May 13, 2011 | 5:03 PM EDT

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Author Comments

Eluder is a challenging platform game with many mechanics for easier environmental travel and defense. Learn and understand each puzzle's pattern and progress until the end. Medal not yet approved.

Do not play if you don't enjoy challenging games.

Controls:

Movement - Arrow Keys
Jump - Space Bar

Additional control explanation in "Tutorial Mode".

Note: If game appears laggy physics will be adversely affected. Runs best on a good computer.

Reviews


eglenceeglence

Rated 2.5 / 5 stars May 14, 2011

OK computer / Good computer

Please change your comment to:

"Do not play if you do not own a good computer that lets you to play wallet challenging games"

Game physics run on a good computer? This is a flash based game, expected to be played on a computer, if we want to play "good computer" games in these terms, we will expect something far more than flash can do.

No mate, simply no. If only I need that much computing power for a game, I will go out and play basketball, do some swimming or cycling.

Losing the momentum between screens? You want people to stop and think, then do it in a way that is has the meaning of "there is a little challenge mate, take your time or die trying" in it. Not creating a boring/frustrating situation.

Controls to make you feel challenged? Yeah I want you to challenge yourself while chopping wood with an axe tied to your forehead! Not everyone plays this game on a desktop, laptops can have a smaller space or the keyboard design in physical terms differs a little, which makes to push two buttons at the same time hard - or well, just my hands are big, because of wood chopping.

Game wasn't that hard, it was ok by the way. 3/5 6/10.


Wayne responds:

I'm sorry you're unsatisfied with that comment, mate. I'm simply stating that based on observation lag seems to cause gravity issues and I am just suggesting the game be played on a good computer. The losing momentum between screens wasn't intentional, it's an odd and negligible glitch that doesn't occur in the IDE I was using and only appeared upon export, and I'm not too sure how to handle it at the moment. It's really only noticeable in Tutorial mode and is a minor inconvenience. The reasoning behind two buttons was to increase jump flexibility providing you the option to jump in the opposite direction or simply fall off of the wall. I am pretty sure the two button concept is a standard wall jump configuration. I thought I successfully implemented some "there is a little challenge mate, take your time or die trying" situations in the game, or at least I hope I did. Thanks for the review and thanks for playing.


ganofganof

Rated 2.5 / 5 stars May 14, 2011

meh

The game mechanics are frustrating and make the game difficult to get excited about playing.


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ShadowsShadows

Rated 4.5 / 5 stars May 13, 2011

challenging but beatable

It took me a few minutes to become comfortable with the controls but overall not bad at all. The blue room seems to be too hard for the second level and should probably follow the red room. It was certainly hard but not too hard. I had fun. Nice compliment at the end.


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Wayne responds:

Actually the blue room is easier than you may think. Although, it appears to be very difficult at first glance, when you understand how to complete it then it's very easy. You may have completed level 2 incorrectly so it seemed hard. The game becomes incrementally more difficult as you progress. Glad you enjoyed it. Thanks for the review.


sweatycrisissweatycrisis

Rated 1.5 / 5 stars May 13, 2011

Eluder 1.0 Game

So far the controls for this game go to quick running and jumping onto platforms is a little harder then it looks then wall jumping? alot harder. anyways This would probably be alot better if you didn't make the controls to fast. 3/10 2/5.


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Wayne responds:

Yeah, I'm sorry but the controls were intentionally designed that way.


vyse10217vyse10217

Rated 2 / 5 stars May 13, 2011

There's "challenging but fun"; this is not it

For many of the game mechanics, I didn't understand the point of their complexity. The first thing I need to ask is "Why do you lose momentum between screens?"
Also, what is the point of making you hit the opposite direction AND jump in order to wall jump? Just seems unnecessarily complex, to me.


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Wayne responds:

Can you elaborate on "complexity"? How is it difficult? Pressing two keys is difficult? The directional arrow key allows you to accelerate in a selected direction while no key allows you fall off of the wall. I'm sorry you didn't enjoy the game.