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Credits & Info

May 13, 2011 | 5:03 PM EDT

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Author Comments

Eluder is a challenging platform game with many mechanics for easier environmental travel and defense. Learn and understand each puzzle's pattern and progress until the end. Medal not yet approved.

Do not play if you don't enjoy challenging games.


Movement - Arrow Keys
Jump - Space Bar

Additional control explanation in "Tutorial Mode".

Note: If game appears laggy physics will be adversely affected. Runs best on a good computer.



Rated 3.5 / 5 stars

Once you click away from the game, and click back in, you can no longer hatch to walls. And even if you try to get over that bug, the whole wall hatching is very difficult, like no matter how much I tried to get ahold of the left right left right jumping to go upwards, I just couldn't do it, I guess the time lag is what affects it, but it could use a bit more work, good work on it though.


Rated 4 / 5 stars

You are right. it is hard T.T

Well, I'm not one to fancy hard games first of all. But that doesn't affect your score.

Firstly, I had HUGE trouble with the jumping. I feel like the character could've jumped a bit higher.

Another thing was the wall jumping thing, I just...(epic failed).

I liked the music, and the animation ^.^ I feel like you could ease up on the difficulty. I'm new around here, but it seems like most people don't really like very hard games. Overall, I think this could be good!

Review Request Club<(^.^)>

Maybe show a demonstration in the tutorial of how it's suppose to be done, then have the player do it his/her self?


Rated 4 / 5 stars

Very difficult

Wow, the game is very detailed, but I found it incredibly hard to get to grips with. I like that you've put so much effort into it in making it a very detailed game, but there are issues that need to be addressed in later versions:

Building up a head of steam is something I like about the game - it's more natural than some of the other games of this ilk that we tend t see. However, you seem to have neglected the standing jump when standing next to a wall. If I'm pointing at the wall and press space, I can't jump, which is frustrating.

With the controls interface, you let go of the wall, by pressing space without a direction - mistiming the direction presses costs me dearly here, so I'd suggest that pressing something else will let you drop. Perhaps Space and down?

It was a shame that I couldn't get much further, as the game looks enjoyable. I would like to see it slightly easier, so that the casual player such as myself might get a little further. You did have a nicely detailed (and quite challenging) tutorial as well, so that made a difference to getting me integrated.

[Review Request Club]


Rated 3.5 / 5 stars

Could be a good (and very hard) game

This could turn into quite a good game, but it needs some more polishing here and there. The jumping parts (and this game IS mostly about jumping) are pretty hard and the timing is not easy to master. I think it would help if the character could jump only a little higher, or if the "air time" was a little longer. Sometimes I had the feeling the guy hits the ground only a fraction of a second after I hit the space bar and because of this I often missed jumps.
Also the wall jumps are a very difficult thing to do, because the game seems to be a tad bit too fast (for me anyways ^^).

I didn't play the game for too long since I got frustrated after I missed a jump for the umpteenth time in a row...

Anyway, to give this review a more positive note:
As I've said, this could turn into a good game. I like the design of the game. It's simple, yet very effective. I also like the game music. It is quite relaxing and it keeps itself in the background very nicely.

{ Review Request Club }


Rated 4.5 / 5 stars

Hard anyways

Going to start off with just asking why not use a Newgrounds preloader? Just asking because I have never really enjoyed listening to those ads that pop in with those kind of preloaders to say the least.

The game itself was challenging anyways. The blue and red rooms were harsh however there was one room that I spent more time on than any other room in the game sadly and that is the third screen.

I started off seeing it could possibly be a fun game but then I came there and spent roughly around twenty minutes just trying to get the jump perfect to fit into that small space near the top. I would reconsider possibly lowering the area a little bit so players can get in there a bit easier rather than just allowing most players to get frustrated there and quit. If they quit there because of how hard the jump is then likely they won't get to enjoy the rest of the game.

Every other area in the game was just perfected though. Guy runs a bit faster than I thought he would as well.

The audio used was very nice too. The gameplay physics were good except for once again wall jumping because from time to time when I was going to jump he would simply fall again which discouraged me a bit actually. Kind of adds a challenge though.

The graphics used in this game were very nice yet simple at the same time. Since this is an early version I hope the future versions offer a bit better game play physics anyways.

Overall, just need to fix up the physics a bit is all and the landscape of a couple of rooms.

Review Request Club