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Hero of the game inverted Y. He lives in the world of letters. He has the special ability to turn the world. Find all the secrets of this unusual world.
Not too bad
I didn't like it too much at first, as it seemed like it should have been a movie more than an actual game, but I did enjoy what I could get out of it. My only complaint is the inverting/momentum deal. I think it could be easily fixed with more of a tutorial process other than "Get across the bridge", before going into Evil D's lair. Also, on one of the platforms, the guy would rapidly skip as it fell, preventing any jumping to be done.
Not too bad overall. Jumping was a bit slow for me, but to each their own.
innovative concept but awkward gameplay...
Intersting. But till there
7/10 for the whole idea. If you made a game with better controls, a bit better graphics, and leave the rest like this, it will be a top hit. I loved the idea with the usage of the letters, and the idea of reversing. Needs a lot though.
My biggest complaint with the game is the story. Personally, I had no problem with the slow pace--although a faster pace would have benefited the game--but where this game really plummeted was the story. The beginning was a bit corny--because everybody who's different has to kill themselves, right? I chuckled a bit at "good G," but then was disappointed with the direction the story took with "evil D," whose name I didn't get until I read some of the comments...should have been "satanic S" or something. Anyway, this should not have been a damsel in distress story. If inverted Y had gone around the world helping people who once had shunned him for his differences, this story would have had a clichéd yet still much better message than what it has right now. Instead, we have a plot that essentially goes nowhere, often taking the wrong direction. The ending was especially rubbish and uncalled for (although, as a nonreligious person I wouldn't have gotten any obscure religious references), and the lack of better directions than "press spacebar to invert the world" is disappointing--because who would have thought that when you invert the world, certain platforms fall upwards, yet nothing else is affected?
The one thing about this game that was done right was the art style. The clouds, trees, buildings, and lightning were very aesthetically pleasing, yet it seemed once you entered the earth that these kind of things were wholly absent. Had there been mushrooms, stalactites/stalagmites, glowing precious minerals, and etc, this game would have been quite gorgeous. Perhaps these things could have replaced the rampant "x"s that currently exist underground for no reason.
So, in conclusion, this game is in need of some serious polish. The basic idea is in the right direction--letters representing ideas/characters--but it is surrounded by so much disappointment that it has lost its effect.
Needs to be redone
Now, even though this game was original, doesn't mean its great. Having something that is original means that you have to make it really good or not at all, because then the idea of it won't continue on. Think of Mario, that idea was original, and the people did such a good job that it stuck with us to now. That could be a bad example because when it came out there was basically nothing on the video game market then. This would have made a better game if some things were fixed.
-The "x" 's in the caves should be explained by maybe another person in the cave like a miner.
-Give a reason for the "loose" blocks, like when Inverted Y came back down the force made it so it broke pieces of the world off, or something like that.
-Make the game prettier and more appealing. In the beginning, there was stuff like "smoke" and "clouds" but when in the caves, there wasn't anything there but black boxes or "x" 's.
Overall, this game needs to be redone.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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