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Escape from the lab and solve the puzzles!
p.i.g is a puzzle platformer with portals that act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
A and D (or left/right arrows) to move
W (or up arrow) to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal is nearby below you. You can use this to make landing in portals easier =D
The story mode was made in 48 hours for LD 20.
Music by Jim Peterman
5/12- added arrow key support!
For what it is, a simple puzzle platformer game, it does what it does well. However I find it incredibly annoying how unforgiving how accurately you have to jump into the portal. If you're like a millameter too far to the side you don't go in the portal and hit the ground. You need to make the portal hit box a little wider than the portal. Not a lot just a little bit.
I got stuck at the bouncy puzzle. It seems impossible to me, mainly because of a couple reason. The initial jump is always the highest with each additional jump making you jump lower, and the other being that the up arrows don't accelerate my jump speed like I thought it would. So, since the arrows don't make me jump higher, it's impossible to get over the obstacle since it's higher than the initial jump.
The idea of this game is very good, and for the most part actual gameplay wasn't bad. But, I'll have to agree with a few people below me that the portals need to have a larger width. Aiming is seemingly impossible in certain areas due to the fact I have to use a touch pad. There should be a mode for people who don't have a normal mouse. xD I ended up having to stop at the bouncy room actually because the momentum from my jump wasn't going through when I would try to fall down into the arrows and the aiming issue didn't help. So yes, I do have those few complaints, but great job Zillix. :D
A few things
It's a very good start but needs a little refinement.
For starters I feel like there are a few places where I become stuck unneccesarily and are forced to restart the level. I understand that's not such a bad thing as I can redo it so I'm not totally stuck, but I do feel like a small "out" could have been given back to the last little "solved a puzzle" point in some cases to ease the time it takes to get back to the point where you started solving something wrong.
Secondly (and more importantly) you can abuse the fact you auto-snap to portals to make yourself clip into unportalable blocks. All you have to do is get a portal above/below some solid material and jump. I'll include an image of an area where this is possible to demonstrate:
This is just in the second "area" as it were. You can see I was allowed to create a portal by shooting up at an angle to the block, where it then registered that the plane it hit on was a surface that was portalable and had a free exit, but it was not in actuality free, I merely hit the corner JUST right to fake it out, letting me clip inside the block.
Another Portal Game?
The game was kind of dull and boring. It needs better graphics. The music was pretty cool, but didn't seem to fit the gameplay. Also, I haven't seen anything on Newgrounds recently besides for Portal ripoffs, which this game didn't entirely do, and Bin Laden stuff. The game was well made, but I'll stick to the real Portal games instead of a slightly different flash version. The challenges were pretty fun though.
seems like you used the ideas of Portal 1 and 2, plus the game 'shift'. it's alright, but i'd much prefer to see ORIGINAL ideas.
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
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