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Escape from the lab and solve the puzzles!
p.i.g is a puzzle platformer with portals that act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
A and D (or left/right arrows) to move
W (or up arrow) to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal is nearby below you. You can use this to make landing in portals easier =D
The story mode was made in 48 hours for LD 20.
Music by Jim Peterman
5/12- added arrow key support!
watch out for the 'what ifs'
I'm playing this on a track pad and its really hard to aim quick with it. This is a very common flaw since most authors assume that everyone has a standard mouse. Simple mistakes like that can cost you big in the rankings.
For Fuck's SAKE
Make the pig follow more closely - or at least align him to the tile grid like the player!
I really liked this game, nice waste of time :)
To people having the same problem as KojiroAran: there's a reason why the bounce room comes directly after the loop room...
I did notice a glitch in the piggy bonus level: my female pig got stuck. Luckily you don't need the pigs to clear the level, but this would be bad for the gameplay to people who want to finish the level using puzzling rather than looping :p
For what it is, a simple puzzle platformer game, it does what it does well. However I find it incredibly annoying how unforgiving how accurately you have to jump into the portal. If you're like a millameter too far to the side you don't go in the portal and hit the ground. You need to make the portal hit box a little wider than the portal. Not a lot just a little bit.
I got stuck at the bouncy puzzle. It seems impossible to me, mainly because of a couple reason. The initial jump is always the highest with each additional jump making you jump lower, and the other being that the up arrows don't accelerate my jump speed like I thought it would. So, since the arrows don't make me jump higher, it's impossible to get over the obstacle since it's higher than the initial jump.
It's good enough.
The problem is by no means the graphics. it works for a newgrounds-portal game. The problem for me was the learning curve. You start out simple and then 2 seconds after your working with complex situations which you have not given us what we need to understand. Multiple times i got stuck and it got frustrateing. Even worse than that is the mechanic itself. It's flawed insanely compared to Portal 1 and 2. Mulitple times i had a full understanding of how to do the objective but multiple times did i have a clear plan. Knew exactly where to place the portal and use the momentum. Problem? The damn portals would frequently stop me in it's tracks! I would jump from a height to the portal only to stop half-way out of the other end. It's annoying as hell when you've allready made the complex puzzles come so quickly in the game. It needs fixing.
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