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Escape from the lab and solve the puzzles!
p.i.g is a puzzle platformer with portals that act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
A and D (or left/right arrows) to move
W (or up arrow) to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal is nearby below you. You can use this to make landing in portals easier =D
The story mode was made in 48 hours for LD 20.
Music by Jim Peterman
5/12- added arrow key support!
The idea is good...
You're on the right track, but you really need to develop it further. It's far too short, I didn't even spent a minute on it. Keep at it, you'll get better, but it needs a lot of work.
but needs more levels. right now it's only like a 3 minute game.
I just enjoyed a thoroughly well made level :)
It give it ten if graphics was slightly better.
I guess this is an awesome portal inspired 2d idea. Neat as it doesn't involve shooting 2 portals.
Fun concept, fun gameplay!
When reading the words "portal inducing gun", I expected a 2D Portal clone. I only partially got it. p.i.g. is an interesting twist on that formula, and it includes a lot of platforming and physics puzzle that get quite devious at times- I've got a feeling I'll be working on this for a while! The inclusion of a parallel world underneath the floor gives some clever added depth to the proceedings, and some extra challenge to the puzzles.
I have to say, though, the graphics are kind of bland, and the music I found merely okay. Those factors hardly make a game, however, and p.i.g. is a very fun one!
at first it thought it was a flash portal clone but it has its own identity, very enjoyable to play
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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