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Escape from the lab and solve the puzzles!
p.i.g is a puzzle platformer with portals that act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
A and D (or left/right arrows) to move
W (or up arrow) to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal is nearby below you. You can use this to make landing in portals easier =D
The story mode was made in 48 hours for LD 20.
Music by Jim Peterman
5/12- added arrow key support!
The idea is good...
You're on the right track, but you really need to develop it further. It's far too short, I didn't even spent a minute on it. Keep at it, you'll get better, but it needs a lot of work.
but needs more levels. right now it's only like a 3 minute game.
I just enjoyed a thoroughly well made level :)
It give it ten if graphics was slightly better.
I guess this is an awesome portal inspired 2d idea. Neat as it doesn't involve shooting 2 portals.
Fun concept, fun gameplay!
When reading the words "portal inducing gun", I expected a 2D Portal clone. I only partially got it. p.i.g. is an interesting twist on that formula, and it includes a lot of platforming and physics puzzle that get quite devious at times- I've got a feeling I'll be working on this for a while! The inclusion of a parallel world underneath the floor gives some clever added depth to the proceedings, and some extra challenge to the puzzles.
I have to say, though, the graphics are kind of bland, and the music I found merely okay. Those factors hardly make a game, however, and p.i.g. is a very fun one!
at first it thought it was a flash portal clone but it has its own identity, very enjoyable to play
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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