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One day, while you're testing a level for a developer friend of yours, you accidentally discover a hidden world inside the game. Alphaland is the story of exploring that world.
Arrow keys or WASD to move
Up/W/X/Space to jump
[Alphaland is a minimalistic platformer. It's pretty straightforward to play, so I'd rather not say too much and let you explore it yourselves. I hope you enjoy it!]
I just dont get it.
I guess im just not artsy enough to get it or like it.
play it to the end
Its a beautyfull and original game, need to play it all, do it.
Sometimes I dream of this...
This reminds me of the old pokemon editions where you can get with glitches into the "other world" that is filled with bugs and traps, only to catch mew. Just Awesome.
However, the puzzlepart was way to easy.
Keep it up!
Almost thought provoking...
In a certain sense, a programmer is a creator of a world whose plane of existence is different from ours. A world with bounds and limitations... just like ours (even though we view our life as boundless).
From a pixel's view-point that world is all it knows, and therefore believes it's all that exists...
... dude... I'm seriously over-thinking ^_^.
Anyway, oddly nice brief game... It had some puzzle elements and "story" elements in there, but it was a bit too straight-forward and simple for me.
My score mainly goes on the thought-provoking-factor: If a game makes you think and learn, then it's a good game. You're almost there.
Never have I seen or even heard of a game concept in which the game itself is turned inside out, becomes self-thinking and questions it's very existence. Not like this at least. Although the graphics and gameplay are as minimalist as I could ever imagine, I can come to appreciate them more when they revolve around such an intriguing and unique story.
The level design, addition of power-ups, and interactive blocks are things that raise that minimalist bar, however. The placement of these elements in some of the levels in the game presented simple, yet challenging, obstacles that kept the gameplay interest going. Sound effects were effective and appropriately matched every situation, from picking up items to destroying the floating "bugs", although I was a bit confused to hear the quack for the super-jump pickup.
Overall, this is an excellent example of what an extremely simple game can accomplish with the addition of a solid and interesting plot that keeps the player yearning to reach the end. Excellent work!
The darkly comedic strategy RPG continues.
Idle your way through the history of a Hero!
Help Andrew raise $5000 ASAP or else his inn will be demolished.
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