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Uploaded
May 4, 2011 | 6:38 AM EDT
  • Daily 2nd Place May 5, 2011

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Medals

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The Land Beneath 5 Points Fall through the clouds.
The Living Stars 5 Points Unlock the gate.
Becoming 10 Points The end is upon you.
Debugging Complete 10 Points Destroy all the bugs.

Author Comments

One day, while you're testing a level for a developer friend of yours, you accidentally discover a hidden world inside the game. Alphaland is the story of exploring that world.

Arrow keys or WASD to move
Up/W/X/Space to jump

[Alphaland is a minimalistic platformer. It's pretty straightforward to play, so I'd rather not say too much and let you explore it yourselves. I hope you enjoy it!]

Reviews


ThrombosisThrombosis

Rated 0.5 / 5 stars May 12, 2011

ridiculous

Yeaa yeaa yeaa, so the 'artist' puts 3 red dots on the canvas and everybody goes crazy about how brilliant and deep the so-called painting is.



beefhazebeefhaze

Rated 5 / 5 stars May 12, 2011

wow.

this was effecting and effective.
all of the hairs on my body tried to stand on end.
very well done, Mssrs Kratzes et Cavanagh.
i am awe struck.
-b


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BlobguyBlobguy

Rated 4.5 / 5 stars May 12, 2011

I'm pretentious and I don't care who knows it.

I don't think that I've ever come across something that could make me think of an entire game as a character. As the confusion and fear builds within the game itself, the traits of the setting reflect these changes. I'd like to see something that explores the idea a little further.


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morimomorimo

Rated 5 / 5 stars May 12, 2011

This game doesn't only seem to be about gameplay

There is some philosophy involved too. The 'game' asks some basic questions about itself that reflect the same questions that man has asked itself for centuries. For example: "What happens after death?" "What will happen to the things that I am/I have created after I die?"
The game is more about a sense of inquisitiveness than about insane graphics or superb gameplay.
(Wow I didn't mean to sound this deep. :-O)


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HeliumbunnyHeliumbunny

Rated 3.5 / 5 stars May 12, 2011

Pretty good, had some flaws.

I liked the concept, since glitches and secret worlds in games are something that I love finding and exploiting.

The music was fairly good. It reminded me of the stuff in the Metroid series. However, it got kind of repetitive and mildly annoying after a while.

The gameplay was fun, and it had simple controls. But some things I disliked were having to get a couple power-ups multiple times and having to wait for the gravity to weaken in that one gray area.

The ending was less than satisfying. I liked seeing the scraps of other levels thrown together, but the floating upwards while the screen fades to white? Kinda lame.

Overall, a good game with an interesting concept and a well constructed atmosphere.


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