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One day, while you're testing a level for a developer friend of yours, you accidentally discover a hidden world inside the game. Alphaland is the story of exploring that world.
Arrow keys or WASD to move
Up/W/X/Space to jump
[Alphaland is a minimalistic platformer. It's pretty straightforward to play, so I'd rather not say too much and let you explore it yourselves. I hope you enjoy it!]
Although a lot of people fail to see the concepts involved, I particularly enjoyed the alpha/broken world idea. What lacks is more gameplay, and features, and more depth to some themes. But the mood is really well depicted.
Thanks for this!
But other than that it was fun. It was very linear, and the storyline could use some more explanation. I got it, but that was pretty vague. I enjoyed the sound clips being played backwards, as well as the ending music. Overall, what this was meant to be, it achieved, so I do believe this is a very good game in the end.
Can't wait for it to be finished... :P
We've all played those crappy Atari games. From first glance, I felt as though history was repeating itself. Instead this game opens up a unique and colorful atmosphere that blends into the games core. This block character that you play as, has an amazing story that he's being put through, and the feel of this games setting was something I've never seen before.
However, I do still feel like the games being carried by the storyline. While the story's core element is the fact that your inside of an old Atari game, it's still hard to make up for the game play. I feel as though there could have been dozens of challenging elements put into the world your discovering, but instead your experiencing the same game play as the game would have intentionally offered.
I loved the idea of the game, and the mood was set perfectly. However, I feel that there could have been so many new game play elements discovered in your newly found world.
Good game, but i have no idea what's going on... The game is living or something like that. I thought the whole thing would be revealed at the end, but I'm still clueless afterwards. He just floats into the air, no conclusion, no nothing. The game was fun, but the story line just hard to grasp. Nice job on the puzzles though. And who needs good graphics anyway???
the sheer ambiance of this game is just breath taking. the simplicity keeps it gripping and the ever changing effects aswell as the total experiance of this masterpiece is perfect.
i really love what you did here. you didnt make a game that hides control issues and just horrid game play behind graphics and premise. you did the complete opposite and took me back to the inside of a world that could exsist inside of an atari game.
pure unadulterated perfection. i take my hat off to you!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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