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One day, while you're testing a level for a developer friend of yours, you accidentally discover a hidden world inside the game. Alphaland is the story of exploring that world.
Arrow keys or WASD to move
Up/W/X/Space to jump
[Alphaland is a minimalistic platformer. It's pretty straightforward to play, so I'd rather not say too much and let you explore it yourselves. I hope you enjoy it!]
There's a weird glitch on the first level where you end up falling through the ground. From there some weird shit starts happening. Is it possible the game is corrupted? :( I'm sure it would've been fun but as it is nobody can reach level 2!
I'm sorry, I enjoy the idea of this game, but the controls are just too sloppy for me to actually enjoy the game. I understand that it's supposed to be simplistic and such, but that doesn't mean it has to have sloppy controls.
Although I'm a bit tired of minimalistic games I found this entertaining. Thanks for making!
touching game, scary in some way. keep it going
I've loved this game since the day it came out. It was, in my opinion, one of the most justified choices for the 'top spot' on NG's front page ever since the top spot was made. I've been content with just giving it a 5 for almost a year because only now have I finally thought of something worth saying besides "I love it".
I'm awestruck by the beauty of something so simple. There are almost no graphics at all, the controls are no more than "move" and "jump", and yet, this has a better atmosphere than 99% of the oher games on Newgrounds. This is in part due to the perfectly chosen music (which I love almost as much as the game itself), but mostly down to the way it was designed. It's simply perfect in how it gives you just enough information to get the idea of what's happening, and atmospheric enough to let your imagination run wild with the rest of the story.
I would love to see a "Betaland", and this is where the only piece of constructive criticism I can offer comes in:
This world was made to be explored. If there's one thing that makes exploring worlds fun, it's non-linearity. Make a world with more than one endgame 'powerup' in it, and let the kind of world it develops into (Shooter / RPG / platformer etc) be dependant on which powerup you used to end the game with. If you can do this, I think you could create a flash game whose lifespan outmatches that of some commercially sold console games. Being able to find more than one ending, and shape the unfinished world around you, would be an incredibe game if done to this standard again.
This is getting 4.5 stars simply in the hope that I can give the next one the full 5, if the above is realised. And so it doesn't get lost in a sea of other perfect ratings too. :P
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