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"The war was finally over. The Mother of all wars, that's how they called it. We survived. They trained us well. But, nothing, NOTHING could ever prepare us for what came ... " - sgt. Kirley
Story mode : 15 levels
Survival Mode - survive as long as possible
Challenge Mode : 6 challenges with preset equipment
Achievements : 8(with awards)
enjoyable but unchallenging
simple but enjoyable , good be better with more enemies and level but overall good story and a fun time waster
1. I accidentally picked the wrong gun to use, and once you leave the Shop screen and go to the mission briefing screen, you can never go back to change your gun. This was a problem because I had no chance of beating the next level with my weak gun, which meant no chance of advancing in the game. You need to give players a chance to go back to the Shop screen, either on the mission briefing screen or from the main menu.
2. What's the difference between the most expensive 2 units and the cheaper units, since the statistics show that they're not any better?
This game needs some work (balancing). First, the game was too easy. If you strictly buy German infantry, it wont take long until you wont take long before the bots will take care of the entire level by themselves. The units are very unbalanced. Why are the units separated by country with such huge differences in DPS? I'm not a history buff, but im pretty sure American troops werent a bunch of craptastic soldiers in comparison. Could have added grenadiers, and what not instead of just infantry and MGs. The personal guns were garbage too. The 2nd to last gun had a higher DPS than the thompson (for half the price, calculated by dmg/rate of fire). Anyway, the zombies and the game in general was just too repetitive. Only reason i finished it was out of pure boredom.
TL;DR: Game needs balancing: unit and difficulty balance. Decent game, needs polishing.
that was a really good zd but the difficulty needs a lil touch. but overall good game
need hotkeys for artillery
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