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Math & Magic

Score:
rated 3.81 / 5 stars
Views:
9,065 Views
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Genre:
Adventure - RPG
Tags:
rpg
dungeon
8-bit
mathematics

Credits & Info

Uploaded
May 2, 2011 | 11:20 AM EDT

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Author Comments

Math & Magic - The Dungeon of Noremberc is a dungeon RPG with turn-based battles.
Numbers have a peculiar importance in this game: If you manage to manipulate them at your will, your journey will be easier!

Features:

* An old school 8-bit style: big pixels, chiptunes, minimal in-game explanations, hardcore difficulty.
* A comprehensive 17 pages long Tutorial.
* 3 (4?) different characters, each one having his own save slot.
* Autosave.
* 10,000,000 floors to explore (no joke!). Using your brain will allow you to skip most of them and reach the most interesting ones (those with rare treasures).
* 3 different endings.
* An unlockable 46 pages long Bonus section containing anecdotes, artworks, enemy files, secrets, and a sound test!

Controls: Use the arrow keys to move, ENTER to confirm or pause/unpause the game.

Completing the game on 2 different save slots will unlock a 4th character.
Completing the game with all 4 characters will unlock the Bonus Section.

This game hasn't been made with Adobe Flash but with SWiSH Max 3.

There's a blog about the development of the game: http://mathandmagic.blogs pot.com/ (sorry, it's only in french).

The musics can be heard on my Myspace page: http://www.myspace.com/kr itterpann

Reviews


BammieBammie

Rated 4.5 / 5 stars

Its a good game

But it has one critical flaw, we have no idea where are the red chests and they're crucial to beat the game, math logics are simply not needed, you have to be lucky to find a red chest and then write the floor on a paper to get there back, its quite impossible to find red chests when gap between floors are getting wider and wider. Are chests held randomly on floors or is there a formula for that?


Kori-san responds:

Red chests are not held randomly on floors; if you write the floor on a paper every time you see a red chest and then look at the numbers, you may easily guess what those "special floors" have in common.
I admit Math logics are underused, it's only about adding up, substracting, and recognizing multiples of 3, 4 and 5.


AarononAaronon

Rated 4 / 5 stars

Not bad

Pretty good, love the idea, needs work though. The lag is awful so I could not get a single treasure.



LeonIsProLeonIsPro

Rated 4 / 5 stars

Its pretty fun.

Just wish you didn't always start back at 1 at death.


People find this review helpful!
Kori-san responds:

Yeah, I know it's quite a pain, but it's part of the concept; back in the days of the 8-bit era, games were like that.
The good thing is that the more you advance in the game the faster you go through the first floors, and you get easy money in doing so.


heavenkiteheavenkite

Rated 2 / 5 stars

what the??...

nice concept, old school music, dungeon crawl feel...but this game lags...


Kori-san responds:

Sorry for the lag; on my computer, the game runs almost perfectly (there is just a little lag every time the music loops), so I didn't expect people to have such a problem. Unfortunately I don't know how to solve this. :(


reddeye5reddeye5

Rated 4.5 / 5 stars

Sweet....

.....how about a high score table. This little game is awesome and hardcore. Made it to 7. Can't stop playing this little bugger. Nice work.


Kori-san responds:

Thanks for your review.
I didn't insert a high score table because the highest possible score is reached by beating the game , so I didn't think it would be relevant. Moreover, I don't really know if I'm able to add such a feature with SWiSH Max3 (it's not exactly like Adobe Flash, some things need to be done differently, and some may even not be done at all).