Newgrounds: Retaliation
- Score:
- rated 3.51 / 5 stars
- Views:
- 124,296 Views
- Share Links:
- Genre:
- Action - Shooter - Run 'n Gun
- pico
- picoday2011
Credits & Info
- Uploaded
- Apr 30, 2011 | 10:29 AM EDT
- File Info
- Game
- 3.4 mb
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Pico Day 2011 The sixth annual Pico Day!
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Author Comments
Angry Faic is leading a group of misfits and miscreants through Newgroundsville! Take control of Pico and put an end to their reign of terror! Fight in one of 3 different Arenas for as long as you can. Go for the highest score on the leaderboards or just try to get past 10 waves to get a Platinum medal for that level.
Blast different types of Villains from different Newgrounds flash games and movies; Uber Kids from Pico, Thingy Majigs from Chibi Knight, FBI agents from Alien Hominid and the Spiders from The Fancy Pants Adventures.
Get power-ups, jump up walls and slide around and shoot the enemies behind you Action Movie style! There are a selection of ways to go about navigating the Arenas and killing your foes.
-------------------------
Patch v1.1 (12/May/2011):
- Lowered Platinum requirement for Arenas down to Wave 8 (instead of 10).
- Lowered "requirement" for Secret Medal (Hint: you must complete a certain "special" wave).
- Added the ability to shoot while in the air.
- Added menu for customising controls (press [S] while near Tom in the main area).
- Fixed fast fingers so it works while on walls and running.
- Made shooting while running faster.
- Increased Power-up drop chance to 20% (up from 15%).
- Increased Uber Kids run speed slightly.
Reviews
Rated 2.5 / 5 stars May 8, 2011
Not the best...
Although the idea was nice, the game really felt extremely slow, with each waving taking too long to complete.
The controls aren't crap, but they're just very slow to respond.
The graphics were really good though, and the music was alright.
Rated 2.5 / 5 stars May 1, 2011
Ok let's review this game..
First of all, the way you made the maps is against the way you made the aiming.
I'll explain myself better: We can only aim to the left, to the right and upwards. The maps have walls and floors diagonally, so its really hard to shoot to enemies.
Why couldn't we just use the mouse to aim?
The maps are good but for another kind of gameplay.
The gameplay is bad and for another kind of maps.
Really good quality, but the game itself is pretty bad.
5/10
Rated 2.5 / 5 stars May 3, 2011
Pretty lackluster
This was a pretty slow paced game. All the characters move around pretty slowly except for maybe when uber kid charges you, and even that is pretty slow.
Friendly fire for the enemies makes this game incredibly easy, just let the Dan Paladins stay alive and they take care of a lot of the enemies for you (including each other). The most effective strategy is to sit in the middle crouching and only firing at the uber kids, the spiders, and the thingy majigs. Only the spread shot Dans will hit you and the other ones will take out the other enemies.
And finally, you can take like a billion hits of damage. I don't even have a clue how many hitpoints Pico has because it was impossible for me to die.
To make this game better, make it faster paced. Add more ways to attack than just shooting in one direction of the other (maybe some melee combos), add more enemies, and make the controls a little smoother.
This is a good concept, but unfortunately has a lot of flaws and is overly repetitive.
Rated 2.5 / 5 stars April 30, 2011
Ugh
I usually love these type of games, but you manage to make me not evem play it for more than 5 minutes. Controls were the main issue for me, too plain looking, it just seemed like the structure of a game, not a fully developed one.
Rated 2.5 / 5 stars May 2, 2011
Nice graphics, but game ruined by bad controls
I feel bad giving this a low rating like this, since the graphics and design are very nice. This just happens to be one of those games that leave me wondering how a game with such nice graphics could be ruined by serious shortcomings in terms of gameplay.
The main complaint are the controls. It seems like the whole game has a graphics oriented design: you first create the animation and then try to fit the controls into the animation. Well, the animations are very nice, but this is supposed to be a game so that doesn't seem to work really. Just moving back and forth seems too clunky and you almost have to stop to shoot at your enemies. You can't even shoot while airborne.
Because of the clumsy controls there can't be much enemies around to make the levels manageable, which leads to two things: boring levels/foes and a feeling of being bad at playing a game like this. A good game of this genre would do the opposite: give a positive challenge that also results in a feeling of satisfaction once you beat the enemies.