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Apr 30, 2011 | 8:39 AM EDT

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Author Comments

Here is my submission for Pico Day. This game was inspired by a combination of Portal Defenders, Newgrounds Rumble, and Super Smash Brothers Brawl. All of the animation and programming are mine, with the help of a few tutorials for the codes. Thanks to impervioushedgehog36 for helping with the beta testing! This is my first Pico Day, so I'm very excited to see what you think of my game. A solid month of work went into the game, so I hope you really like it. Thanks for playing!



Rated 5 / 5 stars

This game is real fun and there's cool


Rated 5 / 5 stars


I think that this is one of the best games you have made.


Rated 4 / 5 stars

i love it because if you hit from the front pico can attack in the back while he hits in the front.the tall of pico is not the problem the kills is only 5$


Rated 3.5 / 5 stars

Way too easy, good animation.

I found the game way too easy, as you can just get the guy up against a wall and spam a button and you can never die, as well as the enemies can do the same thing, meaning frustrating or easily boring gameplay. Maybe add an extra button for "dodging" or "combos" so that you dont get stuck, or that the enemy can't get stuck. Also, if you are standing on a top ledge and the enemy is underneath you, he will spam punch all day long yet it won't do anything. Same if you're on the bottom and he is on the top. The health is huge; I found it impossible to die with the extremely large amount of health I had, possibly lower it a bit? On a positive note, the animation was great, the audio was great (if not a little repetitive), and I loved the concept. All in all, good job, thanks for the submission IndigenousDigitalist.

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Rated 3 / 5 stars

There are definitely problems with this game, but it isn't unbeatable.
- The guns only do damage to enemies nearby (which would go against the point of having a gun since it's suppose to be ranged weaponry). Guns is no different than fists in this game.
- the guns can also attack those behind you, even if your not facing in their direction.
- If you jump above the Uber kids, they will continually hit and juggle you until you get to one of the higher platforms
- If an Uber kid is above you on a higher platform, they will sometimes start punching.

And to address some of the other things people brought up
- It is true; you are not offered a lot of money for each kill at the beginning. Upgrade "cashing amount" to get more.
- In different games, Pico has been shown to be taller sometimes.
- If you alternate between attacking and blocking, the enemies can't hurt you.

And as for the game itself, it is simple and is a little bit of fun, but the problems and game limitations (one screen and no variation of enemies) does not help. There should also be better descriptions in the upgrade menu; one of the upgrades said "enemy attack strength". Some people might think if they spend money on that one, they are upgrading the enemy strength instead of decreasing it. The music is good. However, once you get all the upgrades and reach Wave 10, there really isn't anything else to do other than to keep fighting the same enemies over and over again with only their numbers increasing or quit. Still, this is better than any game I could make by myself. Good job and I hope to see improvement in your new games.

IndigenousDigitalist responds:

Thanks, I made this game awhile ago, it's nice to see that people still care about it. Since I made it awhile ago, a lot of those errors you pointed out were simply because I was inexperienced and didn't know enough about programming to make a better game, but I'm glad that you enjoyed it!